Why Your AOE2 Strategy Isn't Working and How to FIX It!

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The goal of any CBA is to raze all enemy Castles. Once a player loses their last Castle, they are defeated instantly, and all their units are automatically killed and all other remaining buildings are automatically destroyed. Players cannot build additional Castles.
There are always eight players playing in two teams. Every player plays with a random civilization and starts with a huge stockpile of resources (at least 99,999 wood, food, and gold). The starting Age is the Feudal Age for most civilizations. Civilizations with unique units that do not test very well on this battlefield (such as the Malay or the Vikings) start in the Castle Age. Some upgrades of later Ages may already be researched at the game start (e.g. for the Malay as their unique unit is very weak), but usually they have to be researched and are available for research once the respective Age is reached.

Cba corner
The research buildings and the spawn changer

Every player starts with a small fortress containing usually four towers (the kind of tower varies depending on the version, but they are never Bombard Towers) and a backward Gate as well as four Castles. The fortress itself consists of Fortified Walls provided the civilization has access to them. Civilizations without Fortified Walls and the Goths start with Stone Walls. Furthermore, every player has a Blacksmith and University to research important military technologies as well as a spawn changer. The spawn changer is a tool to change the default spawn of the automatically spawned units (close, normal, or far).

As soon as the game starts, each Castle will start to automatically (hence the name Castle Blood Automatic) produce unique units (regular or Elite, depending on the civilization; for the Khmer there may be Battle Elephants instead) at no cost. The interval of the production depends on the civilization, but the most common rates are 8 or 10 seconds. For every civilization, there also is a cap at which the Castles stop creating units. For most civilizations, it is 80 units, but some have a cap of 60 or 100. The Castles cannot train any other units which is why at game start, there are only unique units to play with.


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