Why your PS1 Games Wobble, Flicker and Twitch
Why did PlayStation 1 games look so unique, with their distinctive wobble, flickering, and distorted textures? In this video, I explore the legendary PS1 graphics and explain how hardware limitations such as the lack of a Z-buffer, affine texture mapping, and dithering shaped the console's unmistakable look.
From classics like Final Fantasy VII, Tomb Raider, and Gran Turismo to horror milestones, many of these effects were originally technical weaknesses that later became iconic stylistic features of the PlayStation 1 era. We take a look at the CPU, GPU, GTE, and frame buffer to understand why walls “breathed,” textures flickered, and objects popped up.
➡ ️ Learn in this documentary:
Why PS1 games still look so special today
The difference between Nintendo 64 graphics
How warping, flickering, and dithering achieved cult status
Which hardware decisions SONY made deliberately
Whether you're a retro fan, tech nerd, or gamer, this video explains the true story behind PS1 graphics.
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0:00 Why do PS1 games look so unique?
0:34 How PS1 hardware works
4:02 Ordering Table & Affine Texture Mapping
7:25 Advertising
7:58 Mipmapping & Texture Filtering
10:07 Dithering
12:07 Floating Point Unit & GTE
14:01 Transfer Speed
16:30 The reasons for SONY's hardware disadvantages
#PlayStation #PS1 #GamingHistory #RetroGaming #GamingDocumentary