Wii Metroid Prime: Trilogy G69, 2nd Campaign pt14: Unexpected item acquired after being cut off.
This last dish effort to progress forward was met with a Purple Door at the Hydrodynamo Station, effectively cutting me off from the rest of Torvus Bog, both on the Light and Dark Side. No choice but to abandon the acquisition of the remaining 2 Torvus Temple Keys in favor of getting the Grapple Hook and Spider Ball... Vid timeline:
(0:00) Intro and Hydrodynamo Station.
(12:04) Missile Expansion and dead end.
(20:30) Back to Temple Grounds.
(31:39) Back at Temple Grounds.
(35:34) Wind Chamber Gateway.
(40:28) Back at Hall of Eyes.
(42:11) Dark Aether's Base Access.
(43:23) War Ritual Grounds.
(48:23) Shrine Access.
(49:47) Defiled Shire.
(54:57) Back to Light Aether
(59:12) Passage to Hall of Honored Dead located.
Hall of Eyes to Meeting Grounds.
(1:03:04) Hall of Honored Dead.
In a sweet move, a Morph Ball passage allowed me to bypass the Purple Door sealing the bottom level of the Hall of the Honored Dead area.
(1:08:04) Tackling the puzzle.
(1:17:57) Solving the puzzle. Seeker Missile acquired.
I'm not expecting the Light and Dark Beams to have a Super Charged mode where Missile Ammo is utilized. But I didn't thought the Missile Launcher itself will end up getting it's own alternate mode.
I'm not seeing how the Seeker Missile could be practical in a typical fight, when I have the Super Missile. So I'm expecting it to be needed in specific situations.
(1:26:33) Returning to Landing Site.
Key tags:
#MetroidPrime2
#1Player
#ExplorationGame
#SamusAran
#RatedT
Enjoy!
Game configuration:
Start Single Player:
Difficulty: Veteran.
Controls:
Sensitivity: Standard.
Lock On/Free Aim: On.
Rumble: On.
Swap Jump/Fire: Fire B Jump A.
Swap Visor and Beam/Hyper: Visor - Beam/Hyper +.
Display:
Brightness: 100%.
HUD Lag: On.
Hint Systems: Off.
Bonus Credit Messages: On.
Sound:
Sound FX: 100.
Music: 50.
Speech: 100.
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