Wii Metroid Prime: Trilogy G67, 2nd Campaign pt12: Boost Guardian destroys me with my own ability!
This one was tough. The Boost Guardian presented a huge difficulty uptick compared to the Jump Guardian Mini-Boss from Agon Temple. I'm pretty certain the 3rd and final Mini-Boss is going to be the "Power Bomb Guardian". It's going to be hell... Vid timeline:
(0:00) Intro and next move.
(2:43) Back to Torvus Temple.
(11:10) Back at Torvus Temple.
(14:18) Grenchelrs at Ground Tunnel.
(19:28) Pirate Commandoes at Torvus Grove.
These Pirates have been created to come after me. They got a variety of weapons and equipment. Cover and Super Missile adviced.
(25:25) Meditation Vista to Dark Aether's Gloom Vista.
(27:54) Hunter Ing's at Polluted Mire.
These even weirder forms of Ings, turned out to be easy to take out, as Light Beam is used. However, when they take control of Pirate Commandoes, the plot thickens.
(32:56) Safe Station at Dark Falls.
(34:46) Dark Forgotten Bridge and Dark Arena Tunnel.
(37:55) Boost Guardian at Dark Torvus Arena.
(40:15) Getting owned by the Boost Guardian.
(1:04:29) Final Boost Guardian try.
I steady combination of charged Light Beam spreads and Super Missile hits early on helped. This Ing can certainly take it.
(1:08:34) Boost Guardian defeated. Boost Ball and 1st Key acquired.
Now I have the Super Missile for Green Doors and the Boost Ball for Pipes. Previously unreachable areas continue to become more available.
(1:11:39) Retuning to Safe Station.
Key tags:
#Metroid
#SinglePlayer
#ActionGame
#SamusAran
#BoostGuardian
#RatedT
Enjoy!
Game configuration:
Start Single Player:
Difficulty: Veteran.
Controls:
Sensitivity: Standard.
Lock On/Free Aim: On.
Rumble: On.
Swap Jump/Fire: Fire B Jump A.
Swap Visor and Beam/Hyper: Visor - Beam/Hyper +.
Display:
Brightness: 100%.
HUD Lag: On.
Hint Systems: Off.
Bonus Credit Messages: On.
Sound:
Sound FX: 100.
Music: 50.
Speech: 100.
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