Wii Play: Motion - Two-Player Flutter Fly Versus Mode

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Published on ● Video Link: https://www.youtube.com/watch?v=wtgxnxt1kIg



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This is a capture of me and a friend playing the Flutter Fly Versus Mode of Wii Play: Motion for the Wii. This was recorded directly from my Wii (not the Wii U). I'm player one and Drew is player two.

I'm trying to replace as much of my old footage as possible with new 60 fps footage, so here's new multiplayer footage of this game.

After Nintendo released the Motion Plus accessory alongside Wii Sports Resort in 2009, I started keeping my eye out for additional Motion Plus games. In 2011, Nintendo then released the sequel to Wii Play, which was Wii Play: Motion. Although I (and probably tons of other people) already owned four Wii Remotes, Nintendo only sold this game as a bundle with a Wii Remote Plus, which drove up the retail price.

I had to wait a little while, but I eventually found a seller on Amazon who was selling this game brand new without the bundled controller for a decent price. So I got the game around a month or so after it was released. I ultimately found the game to be rather enjoyable, but some of the mini-games felt incredibly strange and quirky.

It turned out that Nintendo had farmed out development of the Wii Play sequel to various third parties by holding a competition to see who could produce the best mini-games. The winners were then selected for inclusion in the final game. This means that Nintendo didn't even feel like creating a sequel in-house despite the massive sales of the first game.

A few of the game modes suffer as a result, and some of them don't even seem to utilize the Motion Plus accessory much at all since they appear to rely on the basic tilt function of the standard Wii Remote. Overall though, I think Wii Play: Motion is a pretty good sequel with a few innovative uses of Motion Plus.

In this video Drew and I played the Flutter Fly Versus Mode, which has two players racing against each other through a single stage in splitscreen. Flutter Fly is a lackluster mode. It utilizes a similar concept to what Super Mario Galaxy did with blowing Mario around in a bubble, except you now have to flap the Wii Remote to push your character. This actually makes your arm tired in a really short time.

Recorded with the Hauppauge HD PVR and the Wii's component cables at 60 frames per second.

We're using Wii Remotes with Motion Plus.







Tags:
Nintendo
Wii
Motion Plus
Wii Play Motion
Remote
bundle
controller
pointer controls
motion controls
gyro
tech demo
mini games
2011
60 fps
direct
recording
widescreen
compilation
USA
NTSC
Mike
two-player
multiplayer
no commentary
watchmeplaynintendo



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