Wind Waker Review - Month O' Zelda - Badman
Badman takes a look into The Legend Of Zelda: Wind Waker for the GameCube and Wii U and let's you know what he think Nintendo messed up on while making this game. Will you hate badman for saying bad things about LoZ: WW or pronouncing Ganon's name wrong? Time will only tell!
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Wind Waker Review - Month O' Zelda - Badman
Developer: Nintendo
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Extra Info on LoZ: WW by Nintendo
The Legend of Zelda: The Wind Waker, released in Japan as ゼルダの伝説 風のタクト (Zeruda no Densetsu: Kaze no Takuto lit. "The Legend of Zelda: Baton of Wind"?), is an action-adventure game and the tenth installment in The Legend of Zelda series. It was released for the GameCube in Japan on December 13, 2002, in North America on March 24, 2003, in Europe on May 2, 2003, and in Australia on May 7, 2003. A high-definition remake, titled The Legend of Zelda: The Wind Waker HD, was released for Wii U starting on September 20, 2013, digitally in North America.
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series. He struggles against the evil king, Ganondorf, for control of a sacred relic known as the Triforce. Link spends a large portion of the game sailing, traveling between islands, and traversing dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister Aryll.
The Wind Waker follows in the footsteps of Ocarina of Time, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the younger Link character, The Wind Waker was met with critical acclaim. A direct sequel, The Legend of Zelda: Phantom Hourglass, was released in 2007.
In a Nintendo Direct presentation released on January 23, 2013, a high definition re-release of The Wind Waker was announced for the Wii U, slated for release in October 2013. New features include Off-TV Play and Miiverse integration. The remastering came about as the development team experimented with art styles for the next main Zelda title, also in development for Wii U. HD remasterings of the later Zelda games in the series, Twilight Princess and Skyward Sword, were also tested during the planning stages, but the development team considered The Wind Waker's visuals to be the most improved. The Nintendo Direct also stated that they would be "tuning" the gameplay, which--during E3 2013--was revealed to mean that a faster sailing mode had been added to lessen travel time across the ocean in the later half of the game. IGN noted improved dynamic lighting and shading in the game's graphics engine. In the Wii U version, the "Tingle Tuner" item (which used the Game Boy Advance as a peripheral to the GameCube) has been replaced with the "Tingle Bottle" (since the Game Boy Advance is incompatible with Wii U), which is used to send messages to the game's Miiverse community if players are in need of help.
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