Windows Hardware Accelerated GPU Scheduling Benchmarks (Frametimes & FPS)

Windows Hardware Accelerated GPU Scheduling Benchmarks (Frametimes & FPS)

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The Windows 10 hardware-accelerated GPU scheduling toggle in settings has gotten a interest lately, so we're benchmarking it on vs. off vs. CPUs.
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Article is written for this one! https://www.gamersnexus.net/guides/3599-windows-10-hardware-accelerated-gpu-scheduling-benchmarks

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Find our CPU testing methodology for 2020 over here: https://www.youtube.com/watch?v=sg9WgwIkhvU&feature=emb_title
Article version of CPU testing methodology: https://www.gamersnexus.net/guides/3577-cpu-test-methodology-unveil-for-2020-compile-gaming-more

NOTE: There are some methodological changes from our standard CPU test bench that make this data not directly comparable to our standard results, as we have changed drivers, Windows version, some settings, and hyperthreading configurations, among other things.

This testing has us looking at the Windows hardware-accelerated GPU scheduler toggle in the new Microsoft Windows May 2020 2004 update, specifically testing for whether the toggle affects frametime, FPS, or latency performance. A lot of the community has sort of lost sight of the story, and so Microsoft even came out and directly stated that users shouldn't expect much of a performance impact right now. We're still here to validate that, though, and that includes the discovery of a bug with some specific settings in Red Dead Redemption 2. Other bugs also exist, including some that NVIDIA has found, and so it's possible that some games could react extremely negatively to the hardware-accelerated GPU scheduling setting in Windows 10. Benchmarks are focused on an i9-10900K and i3-10100 with hyperthreading disabled, the latter of which might force some unique behaviors. AMD and NVIDIA have both enabled this setting with their new driver packages, so this is something that users can begin experimenting with -- just know that Microsoft itself, as we explain in the early half of this content, is not promising improvements today. This is a future-looking feature.

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TIMESTAMPS

00:00 - Windows Hardware-Accelerated GPU Scheduling
01:23 - Misconceptions About This Feature
02:15 - How to Enable Hardware Accelerated GPU Scheduling
03:15 - How It Works
06:55 - Frame Buffering & Future Hopes
08:02 - Testing Plans & GPU vs. CPU Constraints
09:44 - Hitman 2 Benchmarks & Frametime Plot
11:05 - F1 2019 FPS Benchmarks & Frametime Plot
13:25 - Red Dead Redemption 2 Serious Bugs with Scheduling
14:41 - GTA V Scheduling Enabled vs. Disabled
15:14 - The Division 2 Extremely Close Benchmarks
15:38 - Three Kingdoms Battle Benchmarks
16:15 - Conclusion: Even Microsoft Agrees

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Editorial, Host: Steve Burke
Editorial, Testing: Patrick Lathan
Video: Keegan Gallick, Andrew Coleman
Additional Reporting: John Tobin




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