Wine Esync 3.13 + DxVk 0.65 - Overwatch LOW Quality - Practice Range - Linux - Nvenc
Gtx 970 performance 120-190FPS (without recording)
for information: The 190 FPS is only a peak :) .
Version with dxvk 0.64 and nvidia driver 396.45 : https://youtu.be/bkcz8kMOZac
Without recording there is a difference with previous version but the Nvidia driver has also changed compared to previous recording: it is now 396.51.
But the recording with Nvenc, doesn't show the difference very well ..
(the two recordings have nearly the same frame rate .. so there is a limit in the recording process. Apart form buying a capture card, I don't know how to enhance the process).
Previous tests and with other settings here:
https://www.youtube.com/playlist?list=PL8hGtdf0CdNJJR9t7XKzU9Yj1y0MZg_S0
Making these videos is time consuming .. so like always... if you find this video helpful - LSS - Like Share and Subscribe - or make a good social media post about it =) .. Thank you!
I need more views :)
Channel page: https://www.youtube.com/channel/UCC98Hp2e0ZJwgX7Z-s5qf4g/featured
Overwatch videos: https://www.youtube.com/playlist?list=PL8hGtdf0CdNK9_f02vIiBiubtgNbZbUqM
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Overwatch on Linux ("Practice Range") LOW
... using Lutris with Wine Esync 3.13 and DxVk 0.65
My PC configuration
OS: Kubuntu 18.04 - kernel 4.15.0-30 - 64 bits
CPU: I5-3570k OC 4.1GHz
GPU: NVIDIA Gtx 970 - driver: 396.51 - Vulkan: 1.1.70
Options used:
Game: LOW Settings
Wine: Use GLSL "disabled" (*) [use only with Nvidia cards]
CPU: Scaling governor set to "performance"
Rendered in 1920x1080 (100%).
Recorded with Nvenc at 1080p 60fps.
Edited with Kdenlive.
Software references:
Lutris: https://lutris.net/
Wine: https://www.winehq.org/
DxVk: https://github.com/doitsujin/dxvk
https://github.com/doitsujin/dxvk/releases
Kdenlive: https://kdenlive.org/en/
FFMpeg: https://www.ffmpeg.org
Wine is free but you can support the development by buying a copy of a CrossOver product from Codeweavers at https://www.codeweavers.com/products
Support Lutris development at https://www.patreon.com/lutris
(*) As stated on Wine site: "disabling UseGLSL might slightly improve Direct3D performance and reduce shader compilation stuttering ..."
PS: All trademarks cited here or used in the video are the property of their respective owners.
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