WIP weapons

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Rebound shots and bombs.. early stages.

It might seem odd that I’ve left weapon upgrades so long before implementing them but they’ve always been a secondary concern as they mostly come into play in the second half of the game. The idea with the weapons is short bursts of interesting, slightly different gameplay, each weapon being really useful in specific circumstances, but sometimes a bit of a hindrance in others..

To get weapon types in “rotation” (so power orbs show the relevant weapon icon) you unlock them in the in game shops.. So if you have a favourite you could just buy that, or even leave it as the vanilla bullets if you like. Or not bother picking up power orbs at all, the game works fine just with melee too, but ranged attacks can be good for crowd control!