Wired or wireless, is input latency affected? In-depth input times tested PC/XB1/PS4/Snes/Megadrive

Channel:
Subscribers:
57,700
Published on ● Video Link: https://www.youtube.com/watch?v=YCJnK_nUyg0



Duration: 22:10
68,872 views
788


With frame-rates always being the centre of attention, I dive into a detailed look at Input latency, which is the time from an action being requested and it happening/being processed on-screen.

From modern games, hardware both wired and wireless, operating systems, PC and even back into 16-bit retro CRT analogue signals.

Read more detail on the website article:-

Thanks For Watching.

Please Like & Subscribe and leave comments below

Please check out more detail on this and all my other articles on our new website http://nxgamer.com

Follow on twitter :- https://twitter.com/N_X_G

Watch in 1440/60 for the best experience.




Other Videos By NX Gamer


2017-06-19Wipeout: A journey through the generations Part 2 of 2 PS1-Saturn-PC-N64-PS2-PSP-PS3-PSVita-PS4
2017-06-17Metro:Exodus E3 reveal Technical Analysis XboxOne X - PC
2017-06-12E3 2017:XboxOne X MS have the muscle but do they have the legs?
2017-06-07Wipeout Omega Collection: 1st Contact Analysis PS4 - PS4Pro
2017-06-04Victor Vran: Technical Review & Comparison PS4/PS4Pro
2017-06-04NXGamer Patreon: Support the channel and site & influence the content
2017-05-28Wipeout:Setting the tone for a new generation Part 1 of 2 :PS1/Saturn/PC/N64 Retroperspective
2017-05-22Injustice 2: Technical Review & Complete Comparison PS4Pro/XboxOne/PS4
2017-05-07Retro Bytes:Disney Afternoon Collection PS4/XboxOne/PC
2017-05-06PREY:Technical analysis & performance PC/PS4/XboxOne
2017-05-06Wired or wireless, is input latency affected? In-depth input times tested PC/XB1/PS4/Snes/Megadrive
2017-05-04Mantis Burn Racing: 4K/60, game expansion and developer interview PS4/PS4Pro
2017-04-29PREY:1st Contact Performance & Visual Analysis PS4/XboxOne
2017-04-21DeFormers: 1st Contact Tech & Performance analysis PC
2017-04-16Resident Evil 4: RetroPerspective In-depth technical analysis Gamecube/PS2/PC/X1/PS4/Wii/iOS/Android
2017-04-13Black Ops 2: Multiplayer Frame-rate & visuals analysed XboxOne S/Xbox360
2017-04-08DarkSiders: Backwards Compatibility Frame rate Test XboxOne/Xbox360
2017-04-07Xbox Scorpio: Unleashed, Specs, Games, Improvements & more
2017-04-02Zelda:BoW Stress Test Frame-rate on Switch *Community requested
2017-04-01Zelda:Breath of the Wild Patch 1.1.1 frame-rates tested Docked/Undocked Switch
2017-03-26Are unlocked framerates always better? Frame-rates & input times tested



Tags:
PS4
PC
XboxOne
XBOX
Gaming
NextGen
Technical
Analysis
Playstation
Microsoft
Sony
Valve
Input Latency tested
Megadrive
Genesis
Snes
controller response
Prey