Witcher 3: Crazy Graphics Upgrade - Insane Gameplay Walkthrough
The majority of the assets and environment have been totally rebuilt and reworked by CD Projekt Red. the first thing that catches your eye is the massively improved quality of the grass, rocks, roads, materials, clouds, buildings, and other textures.
Additionally, this modification have been collected on objects like armor elements, which are far more detailed than previously. For this, CD Projekt Red has used mods from authors like Hulk Hogan, who has done a texture rework mod for an insane amount of assets, but that's not the only mod included in the game. Swords are also rebuild in higher detail and combined with graphical improvements and features.
The numerous monsters and fiends have also had their textures and quality improved, providing more detail than ever before. Dwarves, humans, elves, and other components of a similar nature have also higher details and faces that are consistent throughout all models. So, for instance, Gerald still looks like Gerald of Rivia from the first game; his face won't have a new complexity, but its texture has been improved. Keep in mind that those faces have only been enhanced, not changed.
We can notice more vegetation in the leaves than before as we pas through the roads or enter the dense forest, in addition to the texture and quality improvements. Let's now discuss Ray tracing, which is unquestionably a great improvement to the game itself. It just gives you a completely different vibe from the original game in a very good way, This is because armor materials, like chainmail for example, are actually much more visible than before and especially because the textures have also been increased.
Both 4K 60 frames performance mode and 4K 30 frames Ray tracing mode are available in the console version. Remember that resolution is a dynamic process! Ray traced Global Illuminator, rate traced ambient inclusion and FSR for the higher frame rates are included on both platforms. PC, on the other hand, also receives Ray traced shadows and reflections.
Torches and lighting from buildings start painting a fantastic image and vibe when you're moving through the world at night, which made me happy, the first time I played the game. Going through the deep swamp with fog, rolling in Ray tracing and enhanced visual elements, was really nice and also brought back all of the nostalgia from before.
Speaking of thick fog, a fascinating thing also occurs when additional weather effects and conditions are added; you now have that dark, gloomy, yet beautiful fog, rolling through the entire world and giving you a different feeling. Additionally, the gloomy and washed-out color mood gave me a vibe similar to the first Witcher game. I find that to be a huge advantage, so a big plus for that. As you explore the environment, you will notice that the atmosphere level of detail has also been enhanced. Distant villages and cities now display more items or components, such as smoke rising from chimneys.
In performance mode, the game was running exceptionally smoothly, with no slowdowns or frame drops during intense action scenes. Keep in mind that in ray tracing mode 30 frames, can be a little problematic. Not in terms of terrible FPS drops, but occasionally, as I play in Ray tracing mode, there have been some fluctuation in frame rate. Then, in order to determine whether it would be the same, I switched to Performance mode and it performed flawlessly.
I think that right now, based on what I've seen, I would absolutely recommend this game.
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