Within These Magicked Halls | Roll for Initiative - Episode 18

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Published on ● Video Link: https://www.youtube.com/watch?v=o3E6SmP1g70



World of WarCraft
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Duration: 6:04:11
378 views
18


Last we left off, the party had arrived in North Rochdale, a quiet city compared to it's southern counterpart across the bridge. Concerned for their status as fugitives upon arriving at the city, the party decided it was best to split up, keep their heads down, and continue to use their code names. They had no idea when they would be targeted next, be it by Jaymas, the Shining Star Brigade, or some other manner of vigilante or bounty hunter. After all, their names and faces were beginning to be known. Ren had discovered their wanted posters had already arrived in the city. Though their likenesses were not perfect, it was enough to get people to cock an eyebrow upon seeing their faces. Only a member of the Viscarry Importers knew for certain that they were in the city upon being approached by Chase, but he chose to instead look the other way, assisting with a message delivery.

As everyone tried to gather any resources and information they could, Evelyn zeroed in on the location of Taylor Burroughs, finding him beneath the burned down Burroughs mansion, conducting some sort of ritual. But with the combined effort of everyone launching a sneak attack, they were able to kill Taylor before his ritual was complete, putting a stop to whatever horrors he was summoning. They then leave the town immediately and quietly, North Rochdale now blissfully unaware of the danger it was about to face as well as the heroes who put a stop to it.

After a short time of travel, the party made it to the ruins of a mansion once owned by a wizard. It was the very same ruin that Kayli had read about in the Goblin village. Finding it an excellent place to gather treasure and powerful items, the team made their way inside. Unfortunately, the place was filled with puzzles and traps around every corner. Some were made to infuriate and annoy while others were made to outright kill the trespassers. One such puzzle forced the team to leave Sue behind while another tested the team's intelligence and patience in a room full of Lava.

There's still far more of the mansion left unexplored. And with the ghostly projection of the long-dead wizard taunting the party as they continue their infiltration, will they manage to find and uncover every secret hiding inside these walls, or will they eventually find that enough is enough and quit while they're ahead?
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Version: Dungeons and Dragons 5th Edition
Note: Some creative liberties and rule-bending/breaking will occur for the fun of the campaign and the story.
Also Note: Several players are new to D&D. Please give them the breathing room and leniency they deserve.

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