
WITWI - Endzone A World Apart |Overview, Ultrawide|
Endzone world apart sets itself apart from other city builders by introducing a radiation hazard that is quite tricky to combat and can eventually overrun your community if you are not adequately prepared for it.
Curator Page:
https://store.steampowered.com/curator/36307721/
+Unique radiation mechanics
+Cool graphics
+Customizable skirmish mode
+Scenario mode
+Quality of life improvements
-Bad tutorial
-Unintuitive audio design
-Large maps are relatively small
Endzone world apart is yet another city builder, but certainly a unique one. Amongst the necessity to survive against the elements, radiation is among one of them.
Starting off with the radiation. It is a harmful element that will slowly increase in severity as time goes by. In that time you must prepare yourself to combat it. Actions you can take include creating protective gear for your villagers, generate medications such as herbs and iodine tablets, and ensure you have a steady supply of the requirements for those items. Additionally, you must have cleaning crews that keep key buildings and supplies radiation free.
The aesthetics of the game are pleasant to look at. I specifically admired the change in texture appearance one the rain had gone over a patch of land. Weather effects are nice, house models are distinguishable, and the environment is fairly well put together.
In free play mode, you can select between a certain pre configured set of difficulty levels that will each tailor to the target demographic. You can however customize each difficulty level by altering mostly anything about the game, even the frequency of enemy attacks at your base.
The scenario mode has a few chapters you can go through that follow a story. You must progress through the objectives to get to the end of the story.
You will find nice touches all around the game design that improve the quality of life. Those details could be hard to find. For instance, if you select a production building, all identical buildings will also be highlighted, displaying what they are producing. The recycler for instance. It is one of the most important buildings you will erect. Once you select one of them, any and all other recyclers will display which materials they are producing so you can easily micro manage your production line.
One huge complaint I have about the game is the tutorial. During the tutorial, you must follow each objective and complete it before the next objective unlocks the corresponding building related to it. Until then, all buildings are locked. Even the decorative buildings. This causes the research centre to be locked. That in turn locks the mines, which are imperative to mining iodine, which is used for iodine tablets to combat radiation poisoning. I should not have to consult a wiki during a game's tutorial. It feels like the tutorial was slapped together as an afterthought during development process nobody went back to take a look at the monster they created.
Lastly, the audio design is nothing to write home about, and the largest map size could have used a few more pixels in size. I feel that the largest map design feels small. Usually, city builder map sizes can be outrageous. Banished map sizes were silly big. Even if they do not get fully utilised, they were available.
Overall, Endzone is good fun. It has a lot of hours of pleasure to provide. The radiation mechanics set it apart from the competition and will surely feel like a breath of fresh air from your typical city builder. We all know that early access is riddled with city builders at the moment but not often do they come out of early access in a respectable manner. This is definitely a good game.
#endzone
#citybuilder
#radiation
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