WITWI - Dreamscaper, A Roguelike, Roguelite, RPG, Dungeon crawler, Top down Early Access Overview UW

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Dreamscaper
Game:
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This game has a lot of attributes and I am hoping to expand on all of them as accurately as possible. Thank you to the publishers freedom games for providing me with the key.

Curator Page:
https://store.steampowered.com/curator/36307721/

+Gameplay
+Progression
+Unlockables
+Replayability
+Sound design
+Aesthetics
+Difficulty scale

-Reused rooms
-Lack of visual options

Dreamscape has you travelling deeper into stages of sleep, in order to discover yourself and finally find peace. Every time your character goes to sleep, you fight through randomly generated rooms, equip better gear, defeat bosses, and ultimately repeat after inevitably dying. At the end of each level you must face a boss in order to proceed. You are given the choice to skip that boss fight if you have already beaten it in order to reach your previous state quicker.

The progression is made satisfying by often picking up new items to improve your damage, resistance and mobility. The map layout and enemies are also randomly generated each time so you never play the same map.

There are a lot of items for you to unlock and find throughout your adventure. You will get the chance to also unlock more items to find in the world, as well as unique rooms and how frequently they will appear in your adventure. When you are awake, you must travel between various places in the world and strengthen your character in all sorts of ways. You will also meet unique characters that will give you improved boosts in battle, the more you get to know them. Of course all of this happens by simply playing the game.

The audio design is simply tremendous. The music is absolutely adorable and a pleasantry to listen to. The sound effects are mellow and at the same time pack the necessary heat to emphasise what is going on.

Following that note, the aesthetics are a treat to look at as well. Lacking some complex details such as faces, the way those details are designed to be lacking adds to the overall quality of the fidelity.

The difficulty scaling is adequate to say the least. The game definitely requires a few playthroughs in order to unlock more items and strengthen your character further. Without such upgrades, it will be extremely challenging to be effective in progressing through the levels, and in turn the story.

My main complaints with the game thus far is that there are no visual options besides one, and that some rooms are carbon copies that are reused throughout the world. This would not had been such a big deal, but the levels themselves are not consistent of more than 10 or so rooms. The developers should focus on designing more rooms for further variety. This is a game that needs to be replayed a lot of times to reach the end. This results in the user having to see the same rooms over and over again. I would prefer to see those rooms in separate playthroughs, rather than the same stage.

Overall, this early access title is very well put together. There is already plenty of content to be had. With some work on adding more variety to the world, I am eager to see what else the developers have in store for us. So far, it is absolutely worth your attention.

#dreamscaper
#overview
#earlyaccess




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