Wolfenstein 3D's clever use of Mode 7 on SNES | White_Pointer Gaming
The Super Nintendo port of Wolfenstein 3D isn't really fondly remembered, but the story behind its creation and its creative use of the console's capabilities is really interesting and worth exploring! So how exactly did it work, and what influence did it have on Doom?
0:00 Intro
0:48 How it worked on PC
2:20 The Super Nintendo problem
4:39 Mode 7???
7:52 Conclusion
Learn more about raycasting:
https://lodev.org/cgtutor/raycasting.html
https://www.permadi.com/tutorial/raycast/rayc1.html
Learn more about BSP trees:
https://soulsphere.org/apocrypha/bsp/
https://developer.valvesoftware.com/wiki/BSP
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