Workers and Resources Realistic Mode - Lab sessions 2023 Q3: Race against the clock 05
The workers in this game are systematically forgotten by most guides and tutorials. Yes, consumption rates are known, but they are seen as robots who are just there for you to fill working days. But they are simulated human beings who have needs, dreams, and desires!
In the last experiment I determined the mechanism by which health is effected, in this experiment I am going to use that knowledge to grow a republic!
Unrestraint population growth is now the core of this experiment. How far can we take it?
I have build a small town again, it looks much like before, but this time I want to increase it's population and see how to check and balance the rate of education. What is an effective approach to have enough educated and highly educated workers through multiple generations?
01. Building the first university and increasing the number of highly educated workers. Followed by building the small party HQ.
02. Building the small party HQ, continuing population management and reserach, current population 1,248
03. Life is good in the republic - green numbers and happy people! Time to get technical on them... Current population at 1,314
04. The death wave has passed - working on multiple researches and planning a new road for concrete manufacturing, start of rail construction, population 1,478
05. Building and building on a new part of the map, population 1,605
Map is Flatlands & Hills from vanilla game.
Feature "always daylight" is on. This is for viewers convenience.
Feedback is welcome!