Workers and Resources Realistic Mode - Lab sessions 2023 Q3: The 12 hundred (part 01)
The workers in this game are systematically forgotten by most guides and tutorials. Yes, consumption rates are known, but they are seen as robots who are just there for you to fill working days. But they are simulated human beings who have needs, dreams, and desires!
There seems to be a game mechanic that causes strokes and heart attacks from 1200 people onwards...
I have no idea yet how to prevent this, but I am going to try. I have two basic idea's:
Experiment one - to keep population under 1200 and research stroke and heart attack prevention with the medical university.
Experiment two - to seperate citizens over multiple regions - this effect might not be set off if I disperse population over multiple regions.
part 01
Setting up a city with emphasis on the city, no big industrie or profit, but smaller houses and more city management.
Map is Flatlands & Hills from vanilla game.
Feature "always daylight" is on. This is for viewers convenience.
Feedback is welcome!