Working for Mafia GTA 3 Part 2
Theft Auto III" (GTA III) is an open-world action-adventure video game developed by DMA Design (now Rockstar North) and published by Rockstar Games. Released in October 2001 for the PlayStation 2, and later for Microsoft Windows and Xbox, GTA III is the third main entry in the Grand Theft Auto series and marks a significant departure from its predecessors by transitioning to a fully 3D environment with third-person perspective gameplay.
Set in the fictional Liberty City, loosely based on New York City, the game follows the story of Claude, a silent protagonist who is betrayed and left for dead by his girlfriend during a bank heist. After escaping from prison, Claude sets out on a quest for revenge, becoming embroiled in the city's criminal underworld. Throughout the game, players undertake a variety of missions for various crime syndicates and corrupt individuals, ranging from car theft and assassinations to large-scale heists and gang warfare.
GTA III is renowned for its open-ended gameplay, allowing players to freely explore the city, interact with NPCs, and engage in numerous side activities, such as taxi driving, firefighting, and vigilante justice. The game features a wide array of weapons and vehicles, each with its unique handling and characteristics. The radio stations in vehicles provide a dynamic soundtrack, featuring licensed music, humorous talk shows, and fictional advertisements, contributing to the game's immersive atmosphere.
The game's innovative use of a 3D engine, combined with its mature themes and complex narrative, set new standards for the genre, influencing countless other titles. GTA III received widespread critical acclaim for its groundbreaking gameplay, detailed world design, and freedom of player choice, despite some controversy over its violent and adult content. The success of GTA III cemented the Grand Theft Auto series as a cornerstone of modern gaming and paved the way for future installments, becoming a cultural phenomenon and a significant milestone in video game history.
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