World of Tanks 1.0 interview: The New Core Engine And What It Means - Andrey Biletskiy [1/3]

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We had the pleasure to meet and chat with Andrey Biletskiy, Creative Director for World of Tanks PC, at Wargaming.Net's press event in Prague, Czech Republic. In this first part (out of 3) we talk about the new Core engine of World of Tanks 1.0, what it brings to the game and what kind of changes there are.
Topics include: larger maps and huge view range, capabilities of the Core engine and more.
"We created technology that allows us to create very big fights. On other hand, as for today, we build something very big but it might not make the game better. So we continue to explore. It is our own tech, built in-house , but we do not know yet fully what it will do for us, we will learn as we go. I hope we can come up with new ideas that we can utilize, things we have not been able to do before", Biletskiy tells.
"I think, at this moment we can say that we are done was architecture for a long long time. So we will work a lot on expanding it. With every new map and environment, there will be more stuff to do added."

World of Tanks 1.0 interview: The New Core Engine And What It Means - Andrey Biletskiy [1/3]
https://youtu.be/2_lctoVtlcQ
World of Tanks 1.0 interview: Changes And Shock Effect- Andrey Biletskiy [2/3]
https://youtu.be/V-FKCZ2NOzE
World of Tanks 1.0 interview: Message To The Players From The Soap Box - Andrey Biletskiy [3/3]
https://youtu.be/TXqP0wbomN8

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Official line:
World of Tanks first appeared in Russia in 2010 and became a worldwide phenomenon just a year later. Today the game boasts over 160 million registered players, making it one of the most popular games in the world. Today the game reinvents itself once again with World of Tanks Update 1.0 unleashing Wargaming’s high-end Core graphics engine developed exclusively for PC and available immediately for Europe and North America. The update takes tank combat to new heights with improved visuals, 29 completely reworked battlefields, new soundtrack, as well as a new Glacier map.
A collaboration with the Intel Corporation has made it possible for the World of Tanks team to contrast the new graphics engine, Core, in development for over 2 years and engineered entirely in-house. Update 1.0 will see World of Tanks PC switch to this new engine and take advantage of the latest technology for graphics processing and rendering. Core’s introduction marks a new era for World of Tanks on PC with Physically Based Rendering (PBR), post-processing effects, advanced lighting and shading, particle effects, and a multitude of other optimization and performance-enhancing features.
Together with greater visual fidelity, Update 1.0 adds a brand-new dynamic soundtrack, recorded in Prague by FILMHarmonic Orchestra after more than a year of development. To create a specific atmosphere to each map, local ethnic instruments recorded by regional musicians form part of the sounds mixed into the musical score. Each in-game location gets its own theme that adapts to the setting and events taking place.
Published by Sony Music Entertainment, the World of Tanks Official Soundtrack will be available to stream and download free across all major music platforms including Spotify, Tidal, Deezer and many more.
“Update 1.0 improves the baseline technology for the game, introducing the in-house developed Wargaming Core graphics engine,” said Milos Jerabek, Development Director for World of Tanks PC. “Thanks to it, we’re now capable of elevating the entire game and can ensure World of Tanks is a fun and immersive experience for years to come.”

Checkpoint TV presents: World of Tanks 1.0
(C) 2018 Mediapalvelut
In partnership with https://www.v2.fi/

Editor: Jukka O. Kauppinen
Graphics: Niklas Isberg
Intro/outro: Saku Tiainen, Antti Miettinen, Kraku / Mika Hyvönen, XWD, Kraku / Mika Hyvönen, XWD, Fapahtaja

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