World of Tanks 1.0 interview: Changes And Shock Effects - Andrey Biletskiy [2/3]

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World of Tanks 1.0 is result of 3-4 years of hard work by Wargaming's developers - and we chatted about the totally revamped game with Andrey Biletskiy, Creative Director for World of Tanks PC, at Wargaming.Net's press event in Prague, Czech Republic. In this second part (out of 3) we talk about the changes, shock effects and the tanks themselves.
Topics include: side effects from the 1.0 update, shock effect to the players, changes in the tanks themselves and lack of historical battles.
"There's two levels of shock effect. First happens when you log in a new map, especially if you are seasoned player, and then you don't understand where you are. The second shock effect is "I don't know what to do". This is very, very strong negative part and we try very hard to minimize it."
"Maybe there is the feeling that I'm kind of seeing something familiar and I start to do what I've used to do for years. We decided it should work pretty well and we try to minimize the amount of gameplay changes do."
"The tanks. It took four years to rebuild everything in HD, as we pay a lot of attention on how we're building tanks but I don't think we're going to start doing this again anytime soon. However we are considering to ship ultra HD texture pack for people who can run that kind of this kind of video. It will need tons of video memory but it might probably be very good streamers for example."

World of Tanks 1.0 interview: The New Core Engine And What It Means - Andrey Biletskiy [1/3]
https://youtu.be/2_lctoVtlcQ
World of Tanks 1.0 interview: Changes And Shock Effect- Andrey Biletskiy [2/3]
https://youtu.be/V-FKCZ2NOzE
World of Tanks 1.0 interview: Message To The Players From The Soap Box - Andrey Biletskiy [3/3]
https://youtu.be/TXqP0wbomN8

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Official line:
World of Tanks first appeared in Russia in 2010 and became a worldwide phenomenon just a year later. Today the game boasts over 160 million registered players, making it one of the most popular games in the world. Today the game reinvents itself once again with World of Tanks Update 1.0 unleashing Wargaming’s high-end Core graphics engine developed exclusively for PC and available immediately for Europe and North America. The update takes tank combat to new heights with improved visuals, 29 completely reworked battlefields, new soundtrack, as well as a new Glacier map.
A collaboration with the Intel Corporation has made it possible for the World of Tanks team to contrast the new graphics engine, Core, in development for over 2 years and engineered entirely in-house. Update 1.0 will see World of Tanks PC switch to this new engine and take advantage of the latest technology for graphics processing and rendering. Core’s introduction marks a new era for World of Tanks on PC with Physically Based Rendering (PBR), post-processing effects, advanced lighting and shading, particle effects, and a multitude of other optimization and performance-enhancing features.
Together with greater visual fidelity, Update 1.0 adds a brand-new dynamic soundtrack, recorded in Prague by FILMHarmonic Orchestra after more than a year of development. To create a specific atmosphere to each map, local ethnic instruments recorded by regional musicians form part of the sounds mixed into the musical score. Each in-game location gets its own theme that adapts to the setting and events taking place.
Published by Sony Music Entertainment, the World of Tanks Official Soundtrack will be available to stream and download free across all major music platforms including Spotify, Tidal, Deezer and many more.

Checkpoint TV presents: World of Tanks 1.0
(C) 2018 Mediapalvelut
In partnership with https://www.v2.fi/

Editor: Jukka O. Kauppinen
Graphics: Niklas Isberg
Intro/outro: Saku Tiainen, Antti Miettinen, Kraku / Mika Hyvönen, XWD, Kraku / Mika Hyvönen, XWD, Fapahtaja

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