World of Warships - First Look Tier V German Battleship Derfflinger
Here's our First Look at Tier V German battleship Derfflinger. The alternate German battleship line is nearly here, and it's past time we took a look at the ships. Derfflinger here is the first of the mid-tier BBs in the line, and it's hard to get a bead on her. She has fewer barrels but the same reload as her cousin König in the other tech tree branch; in exchange she is faster with a beefed-up secondary armament, but no AA to speak of. It makes Derfflinger a ship with somewhat reduced survivability that is capable of getting around the map nearly as well as a Kongo. Let's see what else is going on under the hood of this ship.
FROM WARGAMING:
Hit points – 47600. Plating - 19 mm.
Main battery - 4x2 305 mm. Firing range - 15.9 km.
Maximum HE shell damage – 3400. HE shell armor penetration - 76 mm. Chance to cause fire – 22%. HE initial velocity - 850 m/s.
Maximum AP shell damage - 8300. AP initial velocity - 855 m/s.
Reload time - 26.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 185 м. Sigma – 1.60.
Secondary Armament:
12x1 150.0 mm, range - 5.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity - 835 m/s
8x1 88.0 mm, range - 5.0 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s
AA defense: 8x1 88.0 mm., 15x1 7.9 mm.
AA defense short-range: continuous damage per second - 98, hit probability - 70 %, action zone - 1.5 km;
AA defense long-range: continuous damage per second - 32, hit probability - 75 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 770, action zone 3.5 - 4.6 km.
Maximum speed - 26.5 kt. Turning circle radius - 740 m. Rudder shift time – 13.3 s. Surface detectability – 12.0 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 9.2 km.
Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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