![World of Warships - First Look: Tier X Premium British Battleship HMS Incomparable](/images/yt/hv/world-of-warships-first-look-tier-x-premium-british-battleship-8i5zp.jpg)
World of Warships - First Look: Tier X Premium British Battleship HMS Incomparable
Here's our First Look at Tier X Premium British battleship HMS Incomparable. Her name is oddly prescient: there is no other ship quite like Incomparable in the game. It makes predicting how she'll play incredibly difficult. Incomparable is also a ship of extremes, featuring a number of worst-in-tier qualities (turning circle, health pool, torpedo protection) married to a number of best-in-tier ones (speed, stealth). She is truly unique. Let's discuss further.
FROM WARGAMING:
Hit points – 70000. Plating - 25 mm.
Main battery - 3x2 508 mm. Firing range - 17.6 km.
Maximum HE shell damage – 7400. HE shell armor penetration - 85 mm. Chance to cause fire – 55%. HE initial velocity - 751 m/s.
Maximum AP shell damage - 19500. AP initial velocity - 751 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 196 м. Sigma – 2.00.
Torpedo tubes - 2x4 533 mm. Maximum damage - 16767. Range - 12.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament: 11x2 102.0 mm
AA defense: 12x2 40.0 mm., 4x1 40.0 mm., 8x2 20.0 mm., 26x1 20.0 mm., 11x2 102.0 mm., 4x8 40.0 mm.
AA defense short-range: continuous damage per second - 273, hit probability - 70 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 620, hit probability - 75 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 116, hit probability - 75 %, action zone - 5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1400, action zone 3.5 - 5.8 km.
Maximum speed - 33.0 kt. Turning circle radius - 1160 m. Rudder shift time – 16.0 s. Surface detectability – 13.5 km. Air detectability – 12.3 km. Detectability after firing main guns in smoke – 16.4 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Engine Boost (Duration time 180 s; Maximum speed +10%; Reload time 120 s; Charges 3)
4 slot - Short-Range Hydroacoustic Search
5 slot - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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