World of Warships - First Look: Tier VI Premium British Battleship HMS Repulse

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World of Warships
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First Impressions
Duration: 18:37
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Here's our First Look at Tier VI Premium British Battleship HMS Repulse. Repulse makes the eighth Tier VI Premium battleship, meaning that the premiums now outnumber the tech tree ships... and calling Repulse a battleship is overly generous. Her armor scheme is somewhat reminiscent of Tier VII British premium HMS Hood, because she's really a battleCRUISER, with all the baggage that implies. The is insanely fast for Tier VI, but her main battery and armor protection are a bit below average. Let's see what else Wargaming has done to bring this much-requested Royal Navy ship into the game.

FROM WARGAMING:
Hit points – 56,100. Plating - 16 mm.
Main battery - 3x2 381 mm. Firing range - 19.8 km.
Maximum HE shell damage – 5,300. HE shell armor penetration - 95 mm. Chance to cause fire – 34%. HE initial velocity - 732 m/s.
Maximum AP shell damage - 11,400. AP initial velocity - 732 m/s.
Reload time - 30.0 s. 180 degree turn time - 54.5 s. Maximum dispersion - 214 m. Sigma – 2.00.

Secondary Armament:
3x3 102.0 mm, range - 5.0 km.
Maximum HE shell damage – 1,500. Chance to cause fire – 6%. HE initial velocity - 800 m/s
6x1 102.0 mm, range - 5.0 km.
Maximum HE shell damage – 1,500. Chance to cause fire – 6%. HE initial velocity - 811 m/s

AA defense: 4x4 12.7 mm., 8x1 20.0 mm., 6x1 102.0 mm., 3x8 40.0 mm.
AA defense short-range: continuous damage per second - 106, hit probability - 70 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 140, hit probability - 75 %, action zone - 2.5 km;
AA defense long-range: continuous damage per second - 28, hit probability - 75 %, action zone - 4.0 km;
Number of explosions in a salvo - 1, damage within an explosion - 980, action zone 3.5 - 4.0 km.

Maximum speed - 31.7 kt. Turning circle radius - 860 m. Rudder shift time – 14.4 s. Surface detectability – 14.4 km. Air detectability – 9.6 km. Detectability after firing main guns in smoke – 13.2 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party
Slot 3 - Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during testing.

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