World of Warships - First Look: Tier VII Premium German Cruiser Weimar

World of Warships - First Look: Tier VII Premium German Cruiser Weimar

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Published on ● Video Link: https://www.youtube.com/watch?v=YY33xr3uocU



World of Warships
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Category:
First Impressions
Duration: 15:38
3,228 views
132


Here's our First Look at Tier VII Premium German cruiser Weimar. Though she mounts the same caliber of gun as München does in the same tier, her hull and firepower and detection are all radically different from München. Weimar is built on the hull of Yorck out of the tech tree - bringing all of the baggage that entails - but shifting the main armament to the same turrets carried by Nürnberg: triple-barrel 150mm guns. The catch is going to be finding a way to play around her detection given the range of her main battery.

FROM WARGAMING:
Hit points – 32,000. Plating - 16 mm.
Main battery - 4x3 150 mm. Firing range - 15.4 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 960 m/s.
Maximum AP shell damage - 3,900. AP initial velocity - 960 m/s.
Reload time - 5.0 s. 180 degree turn time - 23.7 s. Maximum dispersion - 139 m. Sigma – 2.00.

Torpedo tubes - 4x3 533 mm. Maximum damage - 13,700. Range - 6.0 km. Speed - 64 kt. Reload time - 68 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

AA defense: 4x1 20.0 mm; 8x2 20.0 mm; 4x4 20.0 mm; 4x2 105.0 mm.
AA defense short-range: continuous damage per second - 165, hit probability - 85 %, action zone 0.1-2.0 km;
AA defense long-range: continuous damage per second - 91, hit probability - 90 %, action zone 0.1-5.2 km;

Number of explosions in a salvo - 4, damage within an explosion - 1,330, action zone 3.5 - 5.2 km.

Maximum speed - 31.0 kt. Turning circle radius - 650 m. Rudder shift time – 8.8 s. Surface detectability – 13.9 km. Air detectability – 5.9 km. Detectability after firing main guns in smoke – 7.1 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Hydroacoustic Search (duration time - 110 s; torpedo detection range - 3.8 km; ship detection range - 5.5 km; reload time - 120 s; Charges - 3)
Slot 2 - Defensive AA fire
Slot 3 - Engine Boost (duration time - 180 s; maximum speed +15%; reload time - 90 s; Charges - 3)
Slot 4 - Fighter

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

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