World of Warships - First Look: Tier X German Battleship Schlieffen

World of Warships - First Look: Tier X German Battleship Schlieffen

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Published on ● Video Link: https://www.youtube.com/watch?v=vYi-QConlYM



World of Warships
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Category:
First Impressions
Duration: 19:54
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Here's our First Look at Tier X German battleship Schlieffen. Schlieffen feels like a very natural progression from Rupprecht. The main battery moves up to 420mm from 406mm, but she retains her punishing torpedo armament while adding some extra armor. Her AA is improved as well. All-in-all, Schlieffen looks like a worthwhile ship at the top of a branch built to slink around the map and ambush cruisers when possible. Let's dive in and discuss.

FROM WARGAMING:
Hit points – 76100. Plating - 27 mm.

Main battery - 4x2 420 mm. Firing range - 19.8 km.
Maximum HE shell damage – 4600. HE shell armor penetration - 105 mm. Chance to cause fire – 27%. HE initial velocity - 835 m/s.
Maximum AP shell damage - 12950. AP initial velocity - 835 m/s.
Reload time - 27.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 214 м. Sigma – 1.70.

Torpedo tubes - 4x4 533 mm. Maximum damage - 16533. Range - 13.5 km. Speed - 50 kt. Reload time - 160 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Secondary Armament:
12x2 105.0 mm, range - 8.3 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
8x2 150.0 mm, range - 8.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s

AA defense: 12x4 30.0 mm., 3x2 55.0 mm., 12x2 105.0 mm.
AA defense short-range: continuous damage per second - 340, hit probability - 70 %, action zone - 3.0 km;
AA defense mid-range: continuous damage per second - 119, hit probability - 75 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 231, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 9, damage within an explosion - 1540, action zone 3.5 - 5.2 km.

Maximum speed - 34.1 kt. Turning circle radius - 970 m. Rudder shift time – 16.1 s. Surface detectability – 16.0 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke – 15.9 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

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