World War Z (PS4) - Solo Extreme Difficulty in Jerusalem, Tech Support with Fixer
This is Episode 2 - Jerusalem, Chapter 3: Tech Support
My Fixer Build (Level 30):
Mule - Start with Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates
Paramedic - Revive speed increased by 50%
Night Owl - Masking grenades grant an additional temporary health boost. Start with Masking Grenades
Cloakroom - Revive a teammate grants masking effect for 3 seconds for both of you
Please Stand Up - If everyone in a team is incapacitated or pinned by a zombie then the fixer is able to stand up
Wheatgrass - Health increased by 25%
One for the Road - Max masking grenade capacity increased to 2 and Supply Bag capacity to 2
Under The Table - Anyone entering masking grenade gas cloud restores 20% of primary weapon ammo
Efficiency – Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 2 seconds
Power Shot - All semi automatic rifle gain increased penetration
Shadow Walker – Masking Grenade effect duration increased by 3 seconds (base 6 seconds)
My Round II - Increase carried ammo capacity for heavy weapons by 10% for all teammates
Corporate Power Nap – Unequipped weapon automatically reloads every 10 seconds for all teammates
This chapter was very difficult at the first swarm where if you don't manage to kill enough zombies they will continually overwhelm you with no possible solution other than using Fixer's Masking Grenade to get you and Greengold inside the Bunker.
I was unable to get past the first section consistently with other classes except Fixer, it was possible but very unlikely. When I do manage to get past the first swarm area, something catches me off guard in the next area and I ended up having to restart again.
Crouch-walk when you can because it really saves you time by not spawning mini hoards of zombies at you where it can easily damage or wipe your bots and yourself.
Everything other than the first swarm area is relatively easier to deal with, you just need to protect the bots from Bulls and you should be good to go. Last area where you had to protect the Helipad was easy due to all the defenses it gives you.
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Cheers!
P.S. If you do manage to use a Fixer, it is crucial to memorize where the equipment supply bags are as you will need to get them when you throw your last Masking Grenade. You only top-up from 1 to 2 when you are LEAVING an area and is not able to come back to it.
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