Worms World Party Remastered: Custom Missions 3 & 4 - Chaos in Library & Siege of Train
0:00 Mission 3: Chaos in Library
Introduction: Although assault on Beach went successful, ShingerZero requested the help of his newfound alies, leaving Ascot in hard situation and with amount of weapons running low. To make up for that, however, he promised to deliver health crates from time to time to survive this. The enemy is well prepared and expects them in Library.
Similar to a mission 1 - a lot of red enemies as well as some damaging weapons around. There's no choice but to face such overwhelming army. Blue alies does have some weapons this time however, but it's a bit limited amount. There's no shotgun this time, so you have to be using Uzi and Bazooka most of the time and gather red worms in one place. Also make sure to place your own worms after making turn properly cause AI actually managed to drown one of mine.
30:50 Mission 4: Siege of Train
Introduction: This time, the situation is easier: you need to catch the train that isn't well defended, because Orochi focused his full attention on the other places. Capture this place and make the Orochi army weaker!
[Red Army can't move until they get weapons]
Pretty simple mission. Just make your way to the crates on the right side, then eliminate red army. I accidently forgot to enable smart mines in this mission, when i submit this mission it's gonna be fixed (along with fuse time). Smart mines are something that actually enables you to have the specific team not reacting to it at all, however for some reason you need to not only set those up in individual mine settings, but also have it enabled overall. Pretty cool option, I wish it was a thing in worms armageddon.
Unfortunately you can't set up for the worms to be able to walk after certain amount of time/turns, so text in "[]" is how you should play this mission. Overall, you can chill here. It does have combat, but not as much as during mission 2 and 3.
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