Worms World Party Remastered: Custom Missions 5 & 6 - Chaos on Party & Mine Zone
0:00 Mission 5: Chaos on Party
Introduction: The situation is getting tougher: we have a limited extra arsenal because we're planning to reach the warriors from the Three Kingdoms and Sengoku Era, but we'll still try to send you some crates. Use your current weapons wisely and wait for the opportunity to fight back!
Pretty tough mission. You only have shotgun and firepunch with infinite amount. The hardest part is actually with red worms on the left side - if you can get those out all at once - you'll have much easier time surviving this mission. Originally there was way less crates for blues, making it even more worse, so i toned down difficulty a bit.
One worm for the blues is specifically much more covered so it takes some time to get out. It was done on purposely especially if he'll be the only worm alive.
24:52 Mission 6: Mine Zone
Introduction: "I hope you'll pass the next missions, comrades. I'm approaching the officers from Three Kingdoms and Sengoku.
There's mine zone ahead of you, use low gravity and few other weapons wisely to avoid damage from them. This place doesn't have many enemies, so collect the crate and defeat them!" - ShingerZero
This is where a bit story jump actually happened - originally i planned around 13 missions regarding the rescuing the army from Three Kingdoms and Sengoku Era and the fight againist the Ascot clones, but those missions are so boring.. The first part assumed to just make some fight againist Orochi forces on the first sigh, but on background you do a simple rescue, and you would do that 4 times. What's worse is that it used the Terrain where you could just normally play (basically generate those), same for the second part. Speaking which, in the second part you would just do 5 deathmatches againist clones of your army as well as fighting your normal enemies. And the last part assumed to get your alies back and fight on normal terrain again.. which is just sad. I didn't find those unique enough so i left those behind, but maybe i'll include those as part of removed content, i just won't record these at all.
Anyway. this is actually very fast mission and the only one (in the first part of the campaign) where you have 100 hp for both alies and enemies. I couldn't find too much where you could make a better use of this terrain, so i left it be like that. You just need to be careful with mines to not get too much damage.
This is also the first mission (out of 23) that i replaced with another poor deathmatch version (where you would just face 2 vs 2, with AI for you and for the enemy)(there are few others i also replaced, but those weren't completely deathmatches), however unlike the previous mentioned missions - those were dropped off when i reached mission editor, so you'll also notice that the amount of alies and enemies are different than in previous missions, all the way until you meet the mission on car terrain (there'll be still sometime missions with different amount of alies and enemies though).
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