Wwise Up On Air - Hands On | Unreal Event-Based Packaging

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Published on ● Video Link: https://www.youtube.com/watch?v=VFvoInXYjSI



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Duration: 55:17
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Join Audiokinetic's Benoit Santerre Lead Wwise Integration, and Damian Kastbauer as we go hands-on with the soon-to-be-released Event-based Packaging feature for Unreal that automates the resource management of Wwise Data & Media. We'll also show bi-directional sync between applications streamlining the authoring workflow.

00:00 Introduction
01:15 Benoit Santerre
03:50 Hands On: Integrating Unreal
06:34 Integration Settings
09:29 WAAPI Picker
16:54 Generating SoundData
19:39 No need for SoundBank or Memory Management
26:20 Group into SoundBank
32:45 Unreal Assets vs. Wwise Assets
37:12 EBP with LOD Systems
38:46 Bringing use-cases to every Wwise user
42:46 Migration to EBP
46:45 Goodbye







Tags:
Damian
Kastbauer
Event-based
packaging
wwise
wise
Unreal integration
audio
sound engine
Workflow
unreal
Integrations