Wyrm's Gate: Dungeon Crawler Turn-based RPG | Update Devlog #1
A first devlog for Wyrm's Gate, a dungeon-crawler RPG with turn-based combat. It draws inspiration from JRPGs like Persona 5 and Classic RPGs like Baldur's Gate. It's developed in Unreal Engine 4; Modelling is done with Blender; Texturing in Substance Painter/Designer.
My projects: https://icel.itch.io/
Open development: https://open.codecks.io/wyrmsgate
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/iceldotme
Join our Discord: https://icel.me/discord
-- Resources --
Dev Addict Hour of Code tutorial: • Make a 3D Platformer in Unreal Engine 4
Unreal Learning Kit Games: https://www.unrealengine.com/marketplace/en-US/product/unreal-learning-kit-games
City of Brass Enemies: https://www.unrealengine.com/marketplace/en-US/product/b7cbc53813a24db1a5bd42f75151698c
Darker Nodes: https://www.unrealengine.com/marketplace/en-US/product/darker-nodes
Electronic Nodes: https://www.unrealengine.com/marketplace/en-US/product/electronic-nodes
Unreal Engine AI with Behavior Trees: • Unreal Engine AI with Behavior Trees ...
-- Follow Me --
http://icel.me/en
http://twitch.tv/iceldotme
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