X-COM: Terror From The Deep Extended - Part 1
Welcome to my playthorough of X-COM: Terror From the Deep, a sequel to UFO: Enemy Unknown / X-COM: UFO Defense. Although I was waiting for the OpenXcom version, I just couldn't resist to play a different build. In this playthrough I will be using latest TFTDExtender a mod that is run in memory, that fixes a lot of bugs and adds few interesting modifications. The playthrough will be as usual on Superhuman. Note that TFTDExtender has a chance to crash the game and some mods even help with that. Since TFTDExtender works on CE version of the game, I've also taken the privilege to add custom audio. Audio was remastered by a person named Kain on Strategy Core forums. If you are interested, you can find the topic in the modding section of X-COM part of the forum.
Here is the list of mods that I will be using and the game is more or less stable.
Deep Colonies,
Different Site Races,
All torpedoes at start,
Show Money,
Block Can't Intercept Messages,
Craft Ready State,
De-equip Crafts,
Reorder Soldiers In Crafts,
Improved Gauss Tank,
Improved Detector,
Alien Inventory,
Smaller Stun Blast,
Modified Loadouts for Aquatoid,
Alien Bleeding,
Remove Background Land Sound,
Base Defense Prep,
Show Stats,
Show Grenade State,
Save Equipment,
Dye grenade will have similar initial effect as smoke grenade in EU.
Line Of Fire Check for M.C. and Panic - However I believe that this only affect X-COM only.
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