X-Men: Next Dimension (2002) PlayStation 2 - Full Story Gameplay - PS2

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X-Men: Next Dimension (2002) PlayStation 2 - Full Story.
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00:00 - Intro
02:35 - Options
03:06 - Cutscene: Intro
06:19 - Forge VS Mystique
07:24 - Forge VS Nightcrawler
08:48 - Cutscene: Danger Room Training
09:24 - Cyclops VS Phoenix
11:20 - Cyclops VS Gambit
12:26 - Cyclops VS Storm
13:27 - Cutscene: The Siege
14:30 - Wolverine VS Toad
16:19 - Wolverine VS Sabretooth
18:22 - Wolverine VS Mystique
19:50 - Cutscene: Wounded Knee
20:11 - Forge VS Sentinel A
21:08 - Cutscene: Forge's Abduction
23:28 - Phoenix VS Sabretooth
25:04 - Phoenix VS Juggernaut
25:40 - Cutscene: Cracking an Egg Part 1
27:00 - Cutscene: Cracking an Egg Part 2
27:31 - Phoenix VS Mystique
28:49 - Cutscene: Extraction
29:22 - Phoenix VS Sentinel B
30:55 - Cutscene: Ambush
31:35 - Magneto VS Sentinel A
32:56 - Cutscene: The Call
34:04 - Sabretooth VS Rogue
35:05 - Sabretooth VS Havok
36:14 - Sabretooth VS Cyclops
37:10 - Sabretooth VS Beast
38:39 - Magneto VS Sentinel A
39:48 - Cutscene: Council of War
41:04 - Cyclops VS Sentinel B
42:36 - Cyclops VS Sentinel A
44:23 - Cyclops VS Sentinel A
45:26 - Cutscene: Battle at the Citadel
48:59 - Wolverine VS Bastion
50:10 - Cutscene: Bastion's Escape
50:44 - Magneto VS Bastion
52:01 - Cutscene: Ending
53:50 - Credits
54:26 - Post-credits Scene

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X-Men: Next Dimension (alternatively titled X-Men: Mutant Academy 3) is a fighting game, released in 2002 for the PlayStation 2, Xbox and GameCube video game consoles. It is the third installment in the X-Men: Mutant Academy fighting game series, following X-Men: Mutant Academy and X-Men: Mutant Academy 2.

Next Dimension expands upon the concept of the first two games by adding several new characters, 3D maps, and a story mode, which allows the player to fight a series of battles in between short movies that move the plot along. The game's plot serves as a sequel to the events of the comic story "Operation: Zero Tolerance".

The gameplay mechanics are tailored to a very gradual learning curve: super attacks are performed by pressing two punch or kick buttons simultaneously, and multi-hit combos can be executed by pressing the punch and kick buttons in a particular order (a feature similar to Darkstalkers' chain combos). The game features an extensive combo system, including normal chains, air juggles, and air launchers.

The fighting stages are fully 3D rendered stages with their own layouts. As in Dead or Alive it is possible to knock an opponent to a different part of the stage, which functions as its own individual stage.

While in Story Mode, only a limited set of characters are available for each battle; Arcade Mode allows the player to select from any of the playable characters in a series of eight battles. The Two-Player Versus Mode also allows players to choose from any of the unlocked characters. The game also features a Survival Mode, in which a single player is pitted against a never-ending flow of computer-controlled opponents in a test of endurance.

In addition to the standard moves, the player can also access special and super attacks. There are several different types of super attacks, and each have four different levels of power.

β€’ Projectile Supers: These come in two forms. The most used form is the beam, which is a continuous stream that causes a set amount of damage if it connects. The best example of this is Cyclops' Concussion Blast. There are also gun or blast projectiles which can be fired a set number of times, such as Gambit's 52 Card Pickup special.

β€’ Physical Supers: As the name implies, Physical Supers are supers that involve the character physically engaging with the opponent. Physical Supers are different from Attack Throw Supers because Physical Supers will continuously attack even if an opponent is blocking. Blob is the only character that has a Physical Super at levels 3 or 4.

β€’ Attack Throw Supers: Different and more numerous than Physical Supers, Attack Throws are attacks that only do full damage after an initial hit or grapple and are only effective if the intended victim is not performing a blocking maneuver. Most characters have at least one Attack Throw Super, and some (such as Toad or Beast) have a full arsenal of Attack Throws. Examples include Bishop's Professional Hit special, Sabertooth's Spin Cycle, and Toad's Paddletongue.

β€’ Unique Supers: These are supers that are unique to a certain character and include Sabertooth and Wolverine's Regeneration.

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NOTE: Some of the videos on this channel have the music removed due to copyright claims. Also, save states were used in some of the videos.

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