X-Men Origins: Wolverine - Glitch Package (Part 1)
Glitches in X-Men Origins: Wolverine.
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Points of interest:
1. At one of the Leviathan(?) battles - I did things in the wrong order, this resulted in the Boss appearing before he was supposed to, and he was completely idle. One time he appeared standing upright, and then he appeared lying face down on the ground. If you hit him during this time, his health bar appears, but he's still idle.
If you kill the enemies in order to trigger his battle, he suddenly awakens but he shakes oddly and doesn't attack Wolverine.
2. Grapple wall glitches - You can dislodge yourself from the grapple wall by blocking while jumping towards some edges of the wall. Wolverine can climb in air and attack, but only for a short distance. So - at this date - I couldn't get true climbingness.
3. Claw slam glitch - Firstly, if Wolverine grabs at walls, he breaks out of his grabbing-animation. Should you do a Claw Slam against certain collisions after this, Wolverine glides horizontally in air for a significant distance (need to look into this further).
NOTE: I've yet to test all the character mechanics, because I've avoided getting any upgrades. But will do so once I've completed the game. Once I test all the mechanics properly, I'll be uploading any tutorials etc.
4. Ladder glitches- Ladders have strange effects on Wolverine. At the core of it, is the fact that the game doesn't want Wolverine to have his claws out when he's climbing up ladders (for obvious reasons).
So the devs have designed the claws to be absent when you start to climb ladders. However, you can do attacks as you are about to get on a ladder, and doing so causes their effects to be glitched or absent (since most of the claw-effects are tied together with the claws, which are no longer there).
Doing regular attacks against ladders, causes Wolverine to do them but without the claws being there (looks odd). Also, doing rage attacks as you are about to climb the ladder causes Wolverine to do them, but minus most of their effect.
You can also interrupt air attacks by doing them against ladders. I did an air-attack with charged claws in the vid, but interrupted it with landing on the ladder. This resulted in Wolverine having his claws out while he's climbing on the ladder.And a cool side-effect of doing this, is that Wolverine gets to keep the "Charged" effects of his charged claw-attack afterwards.
This state is lost once the claws go back inside Wolverine, or entering cutscenes etc.
5. I've got some ambitious "lunge high jump" ideas (which I'll show in future if they pan out, which it looks like them may). But I added some - less extreme - examples of this sprouting idea:
In the vid - Launching an enemy and them smashing them far away (followed by a lunge), lets you cross long distances as Wolverine lunges at the flying enemy. The same can be done as a minor high jump.
6. There are many ground moves that can be done in air, I show just a few in this vid. I showed the claw spin while in air (you drop quickly as you do it), I didn't show the other rage attacks since the result is similar.
I also showed that the lunge (ground move) can be started in mid air...
7. The rest of the vid is me dicking around with infinite jumps.
(a) On top of the helicopter boss.
Not in vid: If you land on the other helicopters (non-Boss), you can basically control them by moving around on top of them in strategic ways. This is because they are programmed to chase you, so it's possible to lure them out-of-bounds while on them etc.
(b) Exploring some out-of-bounds enemies in their T-stances.
(c) Leaving the boat sequence, general sightseeing (And I've yet to encounter any "real" water).
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