The Bureau: XCOM - Glitch Package (Part 1)
Glitches in The Bureau: XCOM Declassified!
http://www.twitter.com/findlestick
Points of interest:
1. Skipping a trigger caused the alien to start doing moonwalks, and didn't seem to detect Carter's presence.
2. You can breakout of switching guns, resulting in Carter's hands staying in the "holding a gun" pose. This is done by shooting at a certain moment during the prompt activation.
You can't aim or shoot while in this state, nor can you pick up certain objects. I really need to test how this state might affect interacting with other areas of the game, and breaking out of other types of prompts might be possible with this technique.
3. I've discovered 3 techniques, only 2 of which are shown in this video. One is a type of sky jump (needs more investigating), the other is the anti-gravity air-rolling. Rolling seems to have anti-gravity properties, but I've only managed to test this while out of bounds. You lose height, but you don't just plummet down like with every other move.
The other (not in the video) is another type of sky-jump, but is much more difficult to do (and since it doesn't supersede the one in the video, I didn't bother including it).
4. Some massive out-of-bounds sightseeing at the start of the game. From the moment you first leave the building, you can actually skip everything all the way to the elevator. But the elevator prompt isn't active without previous data loading.
I used anti-gravity rolls to make an out-of-bounds route to get to the base of the elevator, but at this date I've yet to make the distance. (And checkpoint abuse doesn't work in this game, the game places you exactly where you were on the map after restarting. Which has its pros and cons).
5. There are other consequences of skipping triggers, or triggering things in wrong order that I didn't include in the vid (in order to keep it short). But here are some of them:
(a) If you skip "finding an ally" and then trigger the 1st battle that requires an ally...you get stuck, since the game forces you to use an ally to complete the battle (who was skipped, and restarting doesn't make the game give you your ally).
(b) You can skip the trigger that begins the battle with the aliens outside the door that your ally is behind: You can actually go inside the building early (the ally isn't actually in there yet) and the prompt for the telephone you use to progress is inactive. You can run all the way to the final room...but the prompt to the door is inactive (I see it's going to be one of *those* games)...
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