X-Men Origins Wolverine Uncaged Edition (The Annoying Gambit)
5th day
'X-Men Origins: Wolverine is a hack and slash action-adventure game loosely based on the film of the same name. The game release coincided with the release of the film on May 1, 2009 for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS, and PlayStation Portable. A version of the game was also released for mobile phones. The game was developed primarily by Raven Software through the use of Unreal Engine technology. The standard version was released for the PlayStation 2, PlayStation Portable, Wii (which is rated T) and Nintendo DS (which is rated E10+) while the Uncaged Edition was released for the PlayStation 3, Xbox 360, and Microsoft Windows (which is rated M for more violence).
Following the expiration of Activision's licensing deal with Marvel, the game was de-listed and removed from all digital storefronts on January 1, 2014. It was the last Wolverine game published by Activision before the license expired in 2014.
X-Men Origins takes influences from games such as God of War and Devil May Cry with a third person perspective. The Uncaged Edition also features a large amount of blood. Enemies can be slain in several ways in addition to the graphic display of Wolverine's healing factor.
Combat relies on three options - light attacks, heavy attacks, and grabs. Another form of attack is the lunge, which allows Wolverine to quickly close the distance to an enemy. Wolverine can also use the environment to his advantage, such as by impaling foes on spikes. During combat, Wolverine's rage meter builds up, and when full allows him to use more devastating attacks, like the claw spin and a berserker mode, which increases Wolverine's claw strength until his Rage Meter empties. Experience (XP) is collected from defeating enemies, destroying elements and accumulating collectibles. The XP is used to level up, and each new level results in gaining skill points, which are used to purchase upgrades.
The PlayStation 2 and Wii versions are less graphic, with less language and slightly different combat. Feral senses are still obtained, which can detect doors, traps, enemies and sentinel observers, and lunges must be performed at closer distances.'
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