X-Plane 11 Flight Factor Airbus a350 Flight from Dublin to Köln Bonn - Smooth Landing

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X-Plane 11
Game:
X-Plane 11 (2017)
Duration: 1:28
12 views
0


X-Plane is a flight simulator produced by Laminar Research. X-Plane can be used professionally with the correct license,[3] or used personally. A personal use desktop version is available for macOS, Windows, and Linux, while a mobile version is available for Android, iOS, and webOS.[4] X-Plane is packaged with several commercial, military, and other aircraft, as well as basic global scenery which covers most of the Earth. X-Plane also ships with other software to build and customize aircraft and scenery. X-Plane also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on Earth. This is further enhanced by the Scenery Gateway which allows users to share airports with other users and eventually the airports are included by default in the base product.

On November 25, 2016, Laminar Research released the first public beta of X-Plane 11 to the general public.[5][6] A second public beta was released on December 6, 2016, which fixed some major bugs.[7] The official release of X-Plane 11 was on March 30, 2017.

X-Plane differentiates itself from other simulators by implementing an aerodynamic model called blade element theory.[8] Traditionally, flight simulators emulate the real-world performance of an aircraft by using empirical data in predefined lookup tables to determine aerodynamic forces such as lift or drag, which vary with differing flight conditions. These simulators sufficiently simulate the flight characteristics of the aircraft, specifically those with known aerodynamic data, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.

Blade element theory improves on this type of simulation by modelling the forces and moments on an aircraft and individually evaluating the parts that constitute it. Blade-element theory and other computational aerodynamic models are often used to compute aerodynamic forces in real time or pre-compute aerodynamic forces of a new design for use in a simulator employing lookup tables.

With blade element theory, a surface (e.g. wing) may be made up of many sections (1 to 4 is typical), and each section is further divided into as many as 10 separate subsections. After that, the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly similar to its real-life counterpart. This approach allows users to design aircraft quickly and easily, as the simulator engine immediately illustrates how an aircraft with a given design might perform in the real world. X-Plane can model fairly complex aircraft designs, including helicopters, rockets, rotorcraft, and tilt-rotor craft.

Users are encouraged to design their own aircraft, and design software titled Plane Maker and Airfoil Maker are included with the program. This has created an active community of users who use the simulator for a variety of purposes. Since designing an aircraft is relatively simple and the flight model can help predict performance of real-world aircraft, several aircraft companies use X-Plane in their design process.[9] The CarterCopter uses X-Plane for flight training and research. X-Plane also contributed to the design of the Atlantica blended wing body aircraft.

Through the plugin interface, users can create external modules that extend the X-Plane interface, flight model or create new features. One such feature is the XSquawkBox plugin, which allows X-Plane users to fly on a worldwide shared air traffic control simulation network. Other work has been done in the area of improving X-Plane's flight model and even replacing entire facets of X-Plane's operation.

Maps and scenery are fully editable. While no tool is provided to edit the 3D mesh objects, there are tutorials for using the third party 3D modelers AC3D, SketchUp, Blender, and Autodesk 3ds Max




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Tags:
x-plane
x-plane 11
xp11
x plane
11
airbus
a350
airbus a350
flightfactor
flight factor
flight
factor
simjay
sim
jay
sim jay
landing
eidw
eddk
dublin
köln
bonn



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X-Plane 11 Statistics For simjay

At this time, simjay has 554 views for X-Plane 11 spread across 28 videos. The game makes up 18 hours of published video on his channel, making up less than 1.00% of the total overall content for X-Plane 11 on simjay's YouTube channel.