Difficulty ramps up a bit as we hit the second circuit, Industrial, also compromised of four tracks. Vid timeline:
(2:1) Grindhouse.
(6:23) Alpha Station.
(11:18) Sky Mines.
(14:54) Unicorn Base.
There are bigger jumps here, offering more room to do complex tricks. Unfortunately, it is after we recorded and uploaded all previous gameplays of that party that e had, that I realized that to make double or triple stunts, one can flip the thumb sticks in rapid succession.
I came in thinking that to begin a second trick, I needed to wait until I finish with the first. If I saw that I was still high enough, I could flip the thump sticks again to do a second trick. And that's how one does the combos, I thought. Not so as it turned out.
We are done for now with vids about this game. Thus next time, the next vid is going to be about practicing on how to make complex tricks.
I also noticed that the number of laps varies depending on the track, something not seen on the other racers that we play.
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