PC Total Annihilation mod G2, 1P gameplay ARM vs CORE, Skirmish on Lava Mania, Kengus attack!
Hello YouTube! I switch sides and map locations, this time playing as the good guys, the ARM. In general, they are characterized by having slightly lighter, but slightly faster units.
New Official ARM Cavedog Units.
Commander.
Where it all begins. Amphibious, has radar, immune to paralyzers, can cloak and reclaim. Armed with the 1-shot everything short ranged D-Cannon, this is the fastest builder. Unfortunately, this unit goes nuclear when destroyed.
B1-Metal Extractor.
Basic metal excavator. Can generate up to 2.4 metal units per second. Can plant two on the largest metal patches, who's combine output is a bit more.
B1-Wind Generator.
A very fragile energy generator that becomes a better choice than the Solar Collector in maps featuring high winds.
B1-Metal and Energy Storage.
Expands capacity by 1000 and 3000 respectively. They are more resilient structures, but take significantly more resources and time to build.
B1-Radar Tower.
Standard mid-range radar.
B1-Metal Maker.
Structure designed to convert 60 excess energy into 1 metal per second, to provide a bit of metal in dire situations. Particularly viable in maps featuring a heavy geothermal presence. Fragile and requires no metal to build.
B1-K-Bot Lab.
While both K-Bots and vehicles carry comparable weapons regarding effectiveness, the former typically carry less armor but tend to be smaller and more maneuverable. They tend to perform better than vehicles in terrain littered with obstacles and are slightly cheaper in cost.
K1-Construction K-Bot.
Builds and moves slow. Use in pairs to compensate.
B1-Aircraft Plant.
Builds all lvl 1 aircraft, which are not very popular. They tend to be very fragile and lack firepower. It does have a unique air transport option.
A1-Construction Aircraft.
Despite being the slowest of builders, it's ability to fly make it invaluable for expansion, where it can build basic structures, Or for reclaiming sorties.
K1-Flea-Scout K-Bot.
Equivalent: TAAN-CORE-Sprinteurs.
Weapon: Flea Laser.
Description: This tiny bot has almost non-existant stats, but is very useful for exploration when scout aircraft have not been built yet, or are unavailable.
K1-Pee-Wee Infantry K-Bot.
CORE equivalent: A.K..
Weapon: Pee-Wee EMG.
Description: Basic K-Bot unit, recognized as being more effective than the CORE equivalent due to it's weapon and ease of firing on the move. Good at swarming.
K1-Rocko Rocket K-Bot.
ARM equivalent: Storm.
Weapon: Rocko Rocket Launcher.
Description: Fires unguided warheads with respectable range and damage by lvl 1 standards. However, weapon has a slow rate of fire, can be dodged and of course, requires a direct line of site. They have a weapon draw animation, resulting in a slower target of acquisition than the CORE equivalent.
K1-Warrior Medium Infantry K-Bot.
Equivalent: AMD-CORE-Pillager.
Weapons: Warrior EMG, Warrior Plasma Gun.
Description: A larger Infantry unit than the Pee-Wee, who's biggest upgrade is it's armor. Can be used to soak up damage away from other units.
A1-Peeper Scout Aircraft
CORE equivalent: Fink
Weapon: None.
Description: While unarmed, it's the best lvl 1 scout unit. Comes with a small radar. Known to be used to draw AA fire away from other aircraft.
New 3rd Party units:
D1-TAWF-Watcher-Observation Tower.
Equivalent: TAWF-CORE-Overseer.
Weapon: Cavedog-ARM-Commander laser.
Description: Stationary unit modified to enhance the line of site (LoS), particularly that of other stationary units, before the D3-Cavedog-ARM-Targeting Facility becomes available. Longer ranged stationary units suffer from poor LoS relative to the range of their weapons; they cannot shoot at units they cannot see. Watchers bring forward an alternative into using combat units/radar blips to direct their fire. It provides a 700 unit LoS radius.
A1-ID-ARM-Hornet Light Gunship
Equivalent: MADTA-CORE-Tremor
Weapon: A1-MADTA-CORE-Tremor Light Multiple Rocket Launcher.
Description: Slow and fragile. Should be used in groups of about 5-10+ and avoid fire. Weapon has good saturation abilities if enough are used.
K1-SD-ARM-Kengu Assault K-Bot.
Equivalent: CUKEN-CORE-Nemesis.
Weapon: V2-Cavedog-Panther-Lightning Gun.
Description: A somewhat expensive, but versatile unit in both attack and defense. Has good rate of fire and damage, but it's short ranged. Best used in groups of 5+. Although it has a jumping script, it can't jump over anything.
D2-KTAUR-ARM-Streamer Rapid Fire Laser Tower.
Equivalent: KTAUR-CORE-Obliterator.
Weapon: D2-KTAUR-ARM-Streamer Rapid Fire Laser.
Description: Large and expensive. It's energy inefficient since it's tied to it's range, not damage. Has difficulty breaking lvl 2 armor, but great against lvl 1 units.
Enjoy!
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