[XCOM 2: War of the Chosen] [C/I] 02 - Assembling the Avenger

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Published on ● Video Link: https://www.youtube.com/watch?v=fZeQ9f6EJaY



XCOM 2
Game:
XCOM 2 (2016)
Duration: 29:47
38 views
2


Garth DeAngelis, lead producer: "It is. I'm really excited about how this premise came to be with XCOM failing because it's a bit of a twist. The game starts twenty years after the events of Enemy Unknown except the event is that you lost about a third of the way through the game so you didn't get past conventional weapons, you didn't get deep into new armour types. XCOM lost really quickly and the council turned on them quickly and was overrun by the aliens.

The aliens didn't annihilate earth, what they did was they occupied it. Since the underpinnings of XCOM was all about consequence and overcoming odds stacked against you we love the stage that sets for XCOM 2 which is that XCOM is disbanded, it's the player's job to bring it back together. It's also pretty cool because a lot of our players lost XCOM. The first time they played they legit lost. A lot of our developers lost the first time too. We're in a very interactive medium and I think it's very neat to say we partnered with the community on structuring what the inspiration for this world was based on your actual experiences."

(Source: https://rockpapershotgun.com/xcom-2-interview)

Integrating campaign results from both players and developers into the narrative of a sequel game is a pretty cool idea. Personally, I'd like to see something like this happen more often with games nowadays, though I can sort of imagine why it's not a particularly popular idea.

Anyway, our focus for this installment is taking on our first Supply Raid-ish mission and getting the Avenger some good (alien-flavored) juice. Which means the introduction of mission timers! Yaaaaay! ...Ugh.

Also I do have to apologize for the subtitles getting cut off in the big narrative cutscenes. Turns out most games don't particularly like ultrawide monitors and so don't play nice when they get all stretched out. I tried to band-aid the cutscenes themselves getting all squished by zooming in a little, but had to sacrifice some of the text because it went "off-screen," as it were.

Woopsies.

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Tags:
xcom
xcom 2
war of the chosen
lp
let's play
strategy
turn based strategy



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