XCOM '94 - How to Fail in 4 Parts - Part 3 - Denial
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In part 3 of this 4 part series, we reach the stage called denial. Wherein, our squad has a highly successful terror mission; taking out 12 aliens with no deaths. The only way to rate higher in this mission would have been to take them back alive, but considering how the UFO infiltration failed in the last one, I was happy to kill them all.
This is of course, denial, because in X-COM '94 your failure is almost inevitable.
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XCOM enemy unknown
XCOM ufo defense
turn-based strategy game
gameplay
1994
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