XCOM: Enemy Within - Episode 22 (Hot Jester, continued...)
16th of May, 2015:
Well, so much for having time to meet with the troops... beyond managing to attend a meeting with Dr Vahlen to discuss the latest research results and suggestions for further genetic modification projects (I've now authorised the construction of a gene-lab) I was barely half way to the barracks before the tannoy summoned me to the situation room for a meeting with the council. At least I could nod to the troops as I walked by.
What the council had to tell me was quite disturbing. I'd been planning on having some time to let our troops recover after Operation Crystal Fear, but it seemed that the time to strike at the now-off-course battleship was at hand. Operation Hot Jester was given the green light, and our best soldiers were once again assembled ready for lunch.
What they've encountered so far is underwhelming, only thin-men, easily dispatched, but I know better than to assume that's all the aliens will have to throw at us. This is too important a target to be so poorly defended!
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These are the difficulty and 'Second Wave' options I have enabled:
Classic Ironman
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Damage Roulette
Not Created Equally
Hidden Potential
Training Roulette
Aiming Angles
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