Xenoblade Chronicles 2 - A Big Job From The Chairman! | #1

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Xenoblade Chronicles 2 is an action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch video game console. The game is part of the Xeno series, serving as a sequel to the first Xenoblade Chronicles, and was released worldwide on December 1, 2017.

While it is a sequel to Xenoblade Chronicles, it features a new world and cast of characters. It stars protagonist Rex and his new friend Pyra, who are searching the world for Elysium, the ultimate paradise for humanity. The game takes place in an endless ocean of clouds, where the last remnants of civilization live on the backs of numerous colossal beasts known as the Titans.

Like the previous games in the series, Xenoblade Chronicles 2 plays as an action role-playing game (ARPG) where the player controls a main character out of an overall party of three. The game employs an open world design, with players able to freely navigate seamlessly interconnected environments. A day-and-night time cycle exists in the game, with the time of day often affecting in-game events, quests, enemy strengths, and item availability.

The game is the third title in Monolith Soft's Xenoblade metaseries, following the original Xenoblade Chronicles and Xenoblade Chronicles X. Plans for the game began as early as July 2014, during the latter half of development of Xenoblade Chronicles X, out of the negative fan reaction from changes implemented in the title. While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused entire on exploring the game's open world. The development grew impatient upon hearing the fanbase complain about the changes, and started work on another story-driven title. Because the gameplay was more of a continuation of the first title, they decided to title it Xenoblade Chronicles 2. Initial work on the game was difficult because the technical specifications of the Nintendo Switch were not yet finalized or known yet, but once it was finalized, the game featured a shorter development period compared to the prior titles, with executive director Tetsuya Takahashi citing being able to use the technological foundation established in Chronicles X as a means of speeding up development time. Another motivating factor was the agreement made by the team with Nintendo specifically to deliver the game early on in the Nintendo Switch's lifecycle.




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