Xenoblade Chronicles 2 - A Generation Donation | PART #8 | Xenoblade Chronicles 2 Gameplay
Hey! Thanks for checking out episode 8! If you're new and wondering where part 1-7 are, they are located on my main channel to test out audiences! Sadly to say they did not enjoy it so I'm continuing to upload the series here on this channel because I love it so much and want to finish it! I don't expect a lot of people to check it out but it's for my own enjoyment! Thanks!
Xenoblade Chronicles 2 is finally here! Please enjoy this full Xenoblade Chronicles 2 gameplay, Xenoblade Chronicles 2 Let's Play, Xenoblade Chronicles 2 Playthrough, Xenoblade Chronicles 2 Walkthrough, and Xenoblade Chronicles 2 Review!
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Xenoblade Chronicles 2, known in Japan as Xenoblade 2 (ゼノブレイド2, Zenobureido Tsū), is a role-playing video game published by Nintendo and developed by Monolith Soft for the Nintendo Switch. The game was announced during the Nintendo Switch Presentation 2017 on January 12th. The game is scheduled for release on December 1, 2017 in Japan, North America, Europe, Hong Kong and Taiwan.
Gameplay
Xenoblade Chronicles 2 uses a similar approach to gameplay mechanics as Xenoblade Chronicles and Xenoblade Chronicles X, such as the freedom to explore the world of Alrest, the ability to run to virtually anywhere seen in the distance, and the return of a Arts battle system which involves both auto-attacks and a cooldown timer for each Art. In this installment, playable characters are called Drivers, and they are supported by weaponized lifeforms called Blades, which determines their currently wielded weapon and available arts. Blades appear as characters on the field, although they cannot be controlled directly, and establish a tether to their Driver while supporting them during combat.
Unlike in the previous games, Arts must be built up overtime through auto-attacks. Arts are divided into Driver Arts and Blade Arts. Executing Arts, in turn, will fill up the Special gauge. These Specials deliver a powerful attack and feature four levels of intensity (from I to IV). Instead of an Art palette, Arts are assigned to the face buttons of the controller. A Driver can have up to three Blades equipped and may switch between them in battle as the situation warrants. The game introduces the new Driver, Blade and Fusion Combos battle mechanics.
A mechanic called Blade Resonance allows Drivers to resonate with Core Crystals to awaken new Blades, with some being rarer than others, and increase their possibilities. The Blades created cannot be anticipated, however the Rare Blades are unique while the Common Blades are randomly determined. Each Blade is associated with a type of weapon and element affinity. It is possible to switch Blades in order to obtain more combinations allowing more playstyles. A Driver can bond with multiple Blades, enabling flexibility for encountering enemies while on the field.