Xenoblade Chronicles 3 - DeeBeeGeek intro
Intro made for DeeBeeGeek's playthrough of Xenoblade Chronicles 3
Tip: Watch in 4k to overcome YouTube compression artifacts at 1080p
Visit DeeBeeGeek channels here:
Twitch: https://www.twitch.tv/deebeegeek (live gameplay)
Youtube: / @deebeegeek (edited content)
VODS Youtube: / @deebeehive (game VODs)
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The weird symbol at 3:49 was initially a test model I used 1 year ago to test the import/export worklow and settings between AutoCAD, Blender and Unreal Engine, before anything was done for this animation. It was meant to be a quick object that took no longer than 30 seconds to design. Eventually it made it to Discord as a joke emote of unknown source, and this is the first time the story is revealed.
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Created in Unreal Engine 5.4
Base world height map template generated with World Machines 64
Landscape base template using Landscape Pro 2.0 with PCG
Extracted game models and meshes edited in Blender
NPC animations provided by Mixamo
Audio edits in Audacity
Video and final composition in Premiere
Special thanks to the World Tree Research discord and its members for the amazing work done on tools.
Special tanks to Bernwolff for the title animation at the end.
Music used: Soldiers' Paean (XC3 Official Soundtrack)
Render time: ~6 hours (21760 frames)
Rendered at: 1920x1080p, 60fps, 16 subframes (4 SAA + 4 TAA)
(Upscaled to 4K for Youtube as YT compression level is pretty low at 1080p)
Rig: i9-12900k, 64GB, RTX3080Ti