Zelda Skyward Sword in UE5 - DeeBeeGeek intro [4K]
Intro created for DeeBeeGeek's first playthrough of The Legend Of Zelda - Skyward Sword.
This intro was made in Unreal Engine 5 and it was only my second project in Unreal, the first one being the Xenoblade Chronicles 2 intro.
I have no background or experience with game modeling or rendering although I do have experience with 3D as I design and 3D print some objects.
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Here is some extra info on how did I get here:
As the base I used the static Skyloft model from Super Smash Bros Project M 3.6 (by Hakirya). I converted it and then imported to Unreal.
Sadly the model is a single low-res static mesh. This means the textures were very low resolution and being a single static mesh, there were no moving items at all, not even the water.
I then proceeded to run Skyward Sword on Dolphin with the texture dump option enabled, extracting all the 170 PNG textures and manually importing them to Unreal one by one.
I was still not happy so I got HD textures, which were DDS files, not PNGs. From here I wrote a linux script to extract the needed 170 HD textures for Skyloft from the 3750 existing on the HD project. Then I bulk converted them to PNG and manually imported then again to Unreal, one by one.
With this I had a texture upgrade from 32x32px to 256x256px.
After this I had to correct most textures and materials in Unreal so they would correctly display transparency, shadows and lights.
I have then added all the light sources, smoke, steam, fire, sparks.
Ive then extracted all the moving parts of the Skyloft map that move (the ropes with flags, the windmills, the water, etc)
I have animated all the flags, all the rotating flowers and finally created a new material for the water.
I then added all the foliage and vegetation to the whole map.
And finally, created every single camera sequence with keyframes, rendered the whole thing into individual images and imported them to Premiere where I composed the whole intro.
A few curious facts in numbers:
-Number of trees: 208
-Number of grass and flowers: 921.270
-Number of camera sequences: 93
-Number of rendered images: 28.543 (77GB)
-Render time: ~16h
-Number of Unreal Engine crashes: 72
-Average power consumption during render: ~450W
-Unreal project size: 35GB
-Global project size: 125GB
PC specs:
-CPU: Intel i9-12900k
-GPU: Nvidia RTX 3080Ti
-RAM: 64GB DDR4 4400MHz
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For the full playthrough reaction, head to his YouTube at: https://www.youtube.com/c/DeeBeeGeek
Join us at the streams at: https://www.twitch.tv/deebeegeek
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The Legend of Zelda: Skyward Sword Statistics For vtech
At present, vtech has 7,463 views spread across 2 videos for The Legend of Zelda: Skyward Sword, with his channel publishing less than an hour of The Legend of Zelda: Skyward Sword content. This makes up 4.92% of the content that vtech has uploaded to YouTube.