Xenoblade Chronicles DE: Part 71: The Final March Through Prison Island (+ Uniquely Disadvantaged)

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Lorithia, one of Zanza's three disciples, was defeated inside of the heart of the Bionis. However, another disciple, Dickson, invited Shulk and his team to find him on Prison Island. The island was now buried deep inside of the Bionis' head, leading the area to look like it was now in a different dimension.

Dickson was likely at the top of Prison Island, so it was time to reach him!
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This is the final "dungeon" of this entire game. It's a long course full of some of the toughest enemies in the base campaign, and you'll even get to solve some puzzles along the way. These enemies must be the oldest monsters to exist on Bionis.

My favorite spot here is the Banquet Hall, which looks to big enough for giants like Arglas to dine in.
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Shulk's team eventually reaches an Arena. Dickson was first waiting for them in here, and sicced a creature known as an Obelis Obart.

Even after you beaten this thing, you'll be going through a bit of a sequence for a little while where you'll have to fight more monsters, because the platform you're on in the arena will descend into the ground.

When you're done against all of the monsters, you need to find some way to raise this platform back up to its original place so you can continue on through Prison Island. This leads to QUITE a detour.

Even when you return to the Arena later, you'll have to fight a tougher Master Obart that will finally unlock the path you need to process on.
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Another detour I went through was another Archsage portal. Reaching this one unlocks the toughest Time Attack challenge in the game: Uniquely Disadvantage.

You're using the all-girl team of Fiora/Melia/Sharla for the Restricted version of this challenge, and you have to figure out how to use these ladies to beat waves of the absolute stronger enemies of this entire game, such as Territorial Rotbart, Immovable Gonzales, Blizzard Belgazas, Avalanche Ambaasy!

I'm really shocked that I managed to clear this at all, because I've NEVER used this trio, before.
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Back on Prison Island, your last puzzle is to go through Travalga Bridge and up the Basverg Belfry to ring a huge bell to summon a dragon called Dragon King Alcar. Just be mindful about fighting the monsters that are paved along that bridge.

Go back to the Corridor of Silence where this mini-quest started to fight Dragon King Alcar. Be mindful of its Spike effect and its horrible flaming Ignis Breath.

Killing this beast will yield its Dragon's Eye to you. This is what you needed to fit into an altar. That will some one last transporter for you to use.
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That transporter is the point of no return for this game. If you go on ahead with it, you will no longer be able to go back, and you won't be able to save going forward. That point onwards will be your final course of reaching the finale of this game.

I will proceed on with this in the next video...







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