XeSS on GTX 1060! It's like DLSS, but does it work on old hardware?
Intel's DLSS competitor XeSS is now out in a few games. In this video we look at how XeSS performs on the GTX 1060 6GB in Death Stranding and Shadow of the Tomb Raider. We also compare it to AMD's FidelityFX SuperResolution 2.0 which is also available in Death Stranding.
Sources:
https://game.intel.com/story/intel-arc-graphics-xess/
https://www.youtube.com/watch?v=frlXry38tJo&t=375s&ab_channel=IntelGraphics
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Chapters:
0:00 How XeSS works on non-Intel GPUs... and why it might not work well on the GTX 1060 6GB
4:39 Death Stranding 1440p Native w/TAA (Medium preset)
5:33 XeSS Peformance
6:23 XeSS Balanced
6:59 XeSS Quality
7:40 XeSS UltraQuality
8:30 FSR 2.0 UltraPerformance
9:12 FSR 2.0 Performance
10:01 FSR 2.0 Balanced
10:34 FSR 2.0 Quality
11:22 Native w/NO TAA
11:41 Native w/TAA and running around in motion for comparison
12:30 XeSS Performance running around
13:29 FSR 2.0 Balanced running around (some thoughts on the image quality)
14:47 Shadow of the Tomb Raider 1440p native w/TAA (medium preset)
15:44 XeSS Peformance
16:20 XeSS Balanced
16:47 XeSS Quality (talking about ghosting on the bird)
17:33 XeSS UltraQuality (talking about shimmering dress texture)
18:06 Native again for comparison (discussion of distant detail)
18:42 XeSS Quality looking at increased distant details and running around giving final thoughts