YO LET ME GET A BITE | The Evil Within 2

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The Evil Within 2
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The Evil Within 2 a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks for PlayStation 4, Windows and Xbox One. The game was released worldwide in October 2017, and is the sequel to the 2014 video game The Evil Within. The game received generally positive reviews; like its predecessor, it received praise for its visuals, atmosphere, and gameplay but received some criticism for its story and characters.

Similar to its predecessor, the game is a survival horror game. Played from a third-person perspective, the player assumes control of detective Sebastian Castellanos, who must descend into the world of Union to rescue his daughter, Lily. There are three difficulty modes, namely Casual, which producer Shinji Mikami recommends, Survival, and Nightmare, the latter setting being recommended for players who enjoyed the difficulty curve in the previous game. In The Evil Within 2, maps are larger and there are multiple ways for players to advance in a level.

Three years after the events of the first game, Sebastian Castellanos has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily, supposedly perished in their house fire, and his wife Myra, unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman, who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator. The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.

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