【 Ys Origin 】 Boss 9: Kishgal (Nightmare Mode/Toal)

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Ys Origin (2006)
Duration: 14:28
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Boss 9: Kishgal the Maddened
Toal/Nightmare Mode
Playlist: https://www.youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM

Toal quickly pushes through the Tower's upper floors, meeting only dead ends. Searching for a way out he comes to a locked door, and behind it Kishgal waits for him.

Taunting his fallen comrade Saul Tovah, Kishgal reminds Toal of his single goal: to find a worthy opponent to hold battle royale with. Because Toal's demonic element gives him no excuse for exhaustion like Saul had, Kishgal challenges the Fact to his long-awaited duel of destiny.

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In retrospect, this is easily one of the hardest confrontations in the game, in essence the true duel that Kishgal was looking for.

Like with Yunica, Kishgal will utilize his demonic form for this fight meaning that his entire arsenal is up to bat. The major difference between Toal and Yunica is that once again Toal lacks projectiles of any sort, meaning that more often than not you will be getting close and personal with this maniac.

Inferno is the godsend of this battle. Besides taking out the icicles, it gives you precious invincibility frames and does the most damage to Kishgal of his three skills. It's a good idea to either preface or end any assault with Inferno, or at least have a charged one ready depending on how Kishgal reacts.

His attacks haven't changed from Yunica's encounter, but they can still be difficult to deal with. Without a projectile, Toal can have trouble keeping the field clear of icicles which can compound with other attacks to severely handicap your movement. A combo of the X-pattern icicles, falling icicles, and either the ice dragons or the spread shot across the field can be a frustrating affair to deal with since each of his moves target a specific movement option. The worst of them is probably the falling icicles as they can stop you from jumping, making Inferno all the more useful for when he uses it followed by a horizontal-movement deterrent.

I'd say this is one of the few fights where it's not a bad idea to utilize your demon form whenever you get the chance. Among the bosses, Kishgal's staying power is probably one of the highest so you'll want to pump out damage as efficiently as you can while maintaining field control. Kishgal doesn't turtle up against Toal's EX Attack like he does against the other two characters, and the laser lasts just long enough to get through Kishgal's EX Attack with good timing. Overall this fight comes down to striking at even his more dangerous openings while using your movement/Inferno to simultaneously keep control of space when possible. Without much rest time to speak of the fight is the most consistently dangerous in the game, so stay frosty and hopefully you'll outlast this guy in the end.

Funnily enough, I never realized until now that there is a limit to the number of icicles that can be on field. His EX attack will actually compensate by not dropping as many icicles on each side, which was an interesting find if anything~
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Toal stands victorious. He retrieves the Rod dropped by Kishgal, but as he realizes the planned trap the Tower begins to shake: the ritual to pull Solomon Shrine from the heavens has begun.

Toal begins back for the Tower's summit, but is halted by Kishgal who instantly recovers thanks to the near-release of the Demonic Essence. Kishgal's demonic rage takes over, but as he goes to continue the fight he is pushed back by Yunica and the arrival of the other Knights. They promise to hold the crazed Kishgal back, giving their Captain the chance to continue his hasty ascent towards the Tower's peak.


Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory







Tags:
ys
origin
vercsase
falcom
イース
オリジン
イース・オリジン
nightmare
Ys Origin (Video Game)



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