Yuzu Early Access 4119 Bladed Fury Gran juego de acción en 2D con estilo artístico tradicional Chino

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Published on ● Video Link: https://www.youtube.com/watch?v=M0pMHXlnf0o



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Duration: 13:43
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Bladed Fury es un clásico juego de acción en 2D, basado en la mitología china con un estilo artístico tradicional y un diseño de sonido que lo acompañan, pero con una pizca de surrealismo añadido a la mezcla.

SETUP:
INTEL i3 10100F
Tarjeta Madre: ASUS TUF Gaming B460M-Plus WiFi 6 LGA1200
cpu cooler: STOCK
2dimm X 8G RAM BALLISTIX 2666G DDR4
video: RX 570 / 4gb ddr5
Disco duro SSD 512 gigas principal y
seagate 2 teras HDD secundario
3er disco ssd 2teras
4to disco 4 teras WD purple
5to disco 2 teras WD blue
6to disco M.2 * 1 tera
7timo disco ssd 1 tera
Windows 10 pro.
grabado usando RADEON RELIVE Software, drivers:
WHQL-AMD-Software-Adrenalin-Edition
23.11.1 Win10-Win11
PERDIDA entre 2-3 fps por grabar con RELIVE
y algunos bajones de fps.

si la descarga va lenta usa Internet Download Manager

4119:
- PR-12939 dmnt: cheat: Invalidate cache on memory writes
- PR-12934 service: hid: Migrate hid debug service to new interface
- PR-12933 service: irs: Migrate service to new interface
- PR-12932 yuzu: Make controller keys easier to assign
- update PR-12928 service: hid: Add multiprocess support to six axis input
- update PR-12883 MemoryManager: Reduce the page table size based on last big page address.
- remove PR-12873 GPU: Implement channel scheduling.

4117:
- PR-12928 service: hid: Add multiprocess support to six axis input
- PR-12925 yuzu: Fully hide linux tab
- PR-12924 typed_address: test values are unsigned
- PR-12922 .tx/config: Use language mappings for android "tx pull"
- update PR-12920 android: Move JNI setup and helpers to common
- update PR-12916 gdb: fix load/save of fp values in a32
- update PR-12915 dmnt: cheats: Update cheat vm to latest version
- update PR-12914 VideoCore Refactor Part 1.
- update PR-12905 nvnflinger: release buffers before presentation sleep
- update PR-12903 shader_recompiler: use only ConstOffset for OpImageFetch

4115:
- PR-12920 android: Move JNI setup and helpers to common
- PR-12914 VideoCore Refactor Part 1.
- update PR-12873 GPU: Implement channel scheduling.

4114:
- PR+12916 gdb: fix load/save of fp values in a32
- PR-12915 dmnt: cheats: Update cheat vm to latest version
- PR-12905 nvnflinger: release buffers before presentation sleep
- PR-12903 shader_recompiler: use only ConstOffset for OpImageFetch
- PR-12873 GPU: Implement channel scheduling.
- update PR-12892 cmif_serialization: enforce const for references
- update PR-12756 general: applet multiprocess

4110:
- PR-12901 Fix firmware timezone boot load check.
- PR-12895 service: fs: Skip non user id folders
- PR-12892 cmif_serialization: enforce const for references
- PR-12887 cmake: use vulkan-headers config file
- PR-12885 structured_control_flow: Add Samsung Proprietary Driver ID to Reorder Pass
- PR-12883 MemoryManager: Reduce the page table size based on last big page address.
- PR-12852 Color player counts in the multiplayer public lobby list
- PR-12851 Persist filters in multiplayer public lobby list
- PR-12850 Add hotkeys for multiplayer actions
- PR-12756 general: applet multiprocess
- PR-12461 Rework Nvdec and VIC to fix out-of-order videos, and speed up decoding.
- update PR-12877 service: hid: Multiple fixes
- update PR-12857 service: use const references for input raw data
- update PR-12845 notif: rewrite for new IPC
- update PR-12761 video_core: rewrite presentation for layer composition

4107:
- PR-12878 Update translations (2024-02-01)
- PR-12877 service: hid: Multiple fixes
- PR-12761 video_core: rewrite presentation for layer composition
- PR-12857 service: use const references for input raw data
- PR-12845 notif: rewrite for new IPC
- update PR-12780 service: hid: Fully implement touch resource
- update PR-12875 SwBlitter: Fix Pitch linear reading/writting
- update PR-12848 service: capsrv: Migrate to new IPC

4105:
- PR-12875 SwBlitter: Fix Pitch linear reading/writting
- PR-12870 ci: bump mac to macos-14
- PR-12869 SMMU: A set of different fixes.
- PR-12868 settings: Allow audio sink, input, and output to be set per game
- PR-12867 aoc: fix DLC listing
- update PR-12864 Small time fixes
- update PR-12858 internal_network: only poll for accept on blocking sockets
- update PR-12760 am: rewrite for multiprocess support

4101:
- PR-12864 Small time fixes
- PR-12860 cmif_serialization: fix LargeData types
- PR-12859 service: hid: Implement GetPlayerLedPattern accurately
- PR-12848 service: capsrv: Migrate to new IPC




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